53 lines
2.1 KiB
C++
53 lines
2.1 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include <gk/core/Debug.hpp>
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#include "CollisionController.hpp"
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#include "EntityWrapper.hpp"
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#include "ItemStack.hpp"
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#include "LuaCallbackComponent.hpp"
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#include "NetworkComponent.hpp"
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#include "PlayerList.hpp"
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#include "PositionComponent.hpp"
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#include "ServerCommandHandler.hpp"
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void CollisionController::update(entt::registry ®istry) {
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registry.view<PositionComponent, gk::DoubleBox, LuaCallbackComponent>().each([&](auto id, auto &position, auto &box, auto &luaCallbackComponent) {
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for (auto &it : m_players) {
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if (it.second.dimension() == position.dimension) {
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gk::DoubleBox hitbox = box + gk::Vector3d{position.x, position.y, position.z};
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gk::DoubleBox playerHitbox = it.second.hitbox() + gk::Vector3d{it.second.x(), it.second.y(), it.second.z()};
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if (hitbox.intersects(playerHitbox)) {
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EntityWrapper entity{id, registry};
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luaCallbackComponent.collisionCallback(entity, it.second, *m_server);
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}
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}
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}
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});
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}
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