OpenMiner/source/client/scene/AnimationController.cpp
2020-04-29 21:17:28 +02:00

67 lines
2.5 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include "AnimationComponent.hpp"
#include "AnimationController.hpp"
#include "InventoryCube.hpp"
void AnimationController::update(entt::DefaultRegistry &registry) {
registry.view<gk::Transformable, AnimationComponent>().each([](auto, auto &transformable, auto &animation) {
for (auto &it : animation.list) {
if (it.type == AnimationType::Rotation)
transformable.rotate(it.rotation.angle, {it.rotation.axisX, it.rotation.axisY, it.rotation.axisZ});
else if (it.type == AnimationType::Translation) {
float dx = it.translation.dx;
float dy = it.translation.dy;
float dz = it.translation.dz;
if (it.translation.cx + it.translation.dx > it.translation.max
|| it.translation.cx + it.translation.dx < it.translation.min)
dx = (it.translation.loop) ? -dx : 0;
if (it.translation.cy + it.translation.dy > it.translation.max
|| it.translation.cy + it.translation.dy < it.translation.min)
dy = (it.translation.loop) ? -dy : 0;
if (it.translation.cz + it.translation.dz > it.translation.max
|| it.translation.cz + it.translation.dz < it.translation.min)
dz = (it.translation.loop) ? -dz : 0;
transformable.move(dx, dy, dz);
it.translation.cx += dx;
it.translation.cy += dy;
it.translation.cz += dz;
it.translation.dx = dx;
it.translation.dy = dy;
it.translation.dz = dz;
}
}
});
}