c8b5d946a6
Fix other players' box
96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include <gk/gl/Vertex.hpp>
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#include "PlayerBox.hpp"
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static const float cubeCoords[6 * 4 * 3] = {
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// West
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0, 0, 0,
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0, 0, 1,
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0, 1, 1,
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0, 1, 0,
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// East
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1, 0, 1,
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1, 0, 0,
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1, 1, 0,
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1, 1, 1,
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// South
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0, 0, 0,
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1, 0, 0,
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1, 0, 1,
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0, 0, 1,
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// North
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0, 1, 1,
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1, 1, 1,
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1, 1, 0,
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0, 1, 0,
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// Bottom
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1, 0, 0,
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0, 0, 0,
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0, 1, 0,
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1, 1, 0,
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// Top
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0, 0, 1,
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1, 0, 1,
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1, 1, 1,
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0, 1, 1,
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};
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PlayerBox::PlayerBox() {
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setScale(1, 1, 2);
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updateVertexBuffer();
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}
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void PlayerBox::updateVertexBuffer() {
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gk::Vertex vertices[24];
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for (u8 i = 0 ; i < 24 ; ++i) {
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vertices[i].coord3d[0] = cubeCoords[i * 3];
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vertices[i].coord3d[1] = cubeCoords[i * 3 + 1];
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vertices[i].coord3d[2] = cubeCoords[i * 3 + 2] - 0.5;
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vertices[i].coord3d[3] = -1;
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vertices[i].color[0] = 0.3f;
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vertices[i].color[1] = 0.8f;
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vertices[i].color[2] = 0.7f;
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vertices[i].color[3] = 1.0f;
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}
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gk::VertexBuffer::bind(&m_vbo);
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m_vbo.setData(sizeof(vertices), vertices, GL_DYNAMIC_DRAW);
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gk::VertexBuffer::bind(nullptr);
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}
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void PlayerBox::draw(gk::RenderTarget &target, gk::RenderStates states) const {
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states.transform *= getTransform();
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target.draw(m_vbo, GL_QUADS, 0, 24, states);
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}
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