72 lines
2.8 KiB
C++
72 lines
2.8 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include "PlayerInventoryWidget.hpp"
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PlayerInventoryWidget::PlayerInventoryWidget(ClientCommandHandler &client, MouseItemWidget &mouseItemWidget, Inventory &playerInventory, Widget *parent)
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: Widget(176, 166, parent), m_client(client), m_mouseItemWidget(mouseItemWidget), m_playerInventory(playerInventory)
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{
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m_background.load("texture-inventory");
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m_background.setClipRect(0, 0, 176, 166);
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m_playerInventoryWidget.init(m_playerInventory, 9, 9 * 3);
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m_playerInventoryWidget.setPosition(7, 83, 0);
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m_hotbarInventoryWidget.init(m_playerInventory, 0, 9);
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m_hotbarInventoryWidget.setPosition(7, 141, 0);
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m_craftingWidget.craftingInventoryWidget().setPosition(97, 17, 0);
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m_craftingWidget.craftingInventoryWidget().init(m_craftingInventory, 0, 4);
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m_craftingWidget.craftingResultInventoryWidget().setPosition(153, 27, 0);
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}
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void PlayerInventoryWidget::onEvent(const SDL_Event &event) {
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m_craftingWidget.onMouseEvent(event, m_mouseItemWidget);
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m_playerInventoryWidget.onMouseEvent(event, m_mouseItemWidget);
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m_hotbarInventoryWidget.onMouseEvent(event, m_mouseItemWidget);
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}
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void PlayerInventoryWidget::update() {
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m_craftingWidget.update();
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const ItemWidget *currentItemWidget = nullptr;
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if ((currentItemWidget = m_playerInventoryWidget.currentItemWidget())
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|| (currentItemWidget = m_hotbarInventoryWidget.currentItemWidget())
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|| (currentItemWidget = m_craftingWidget.currentItemWidget()))
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m_mouseItemWidget.updateCurrentItem(currentItemWidget);
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else
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m_mouseItemWidget.updateCurrentItem(nullptr);
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}
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void PlayerInventoryWidget::draw(gk::RenderTarget &target, gk::RenderStates states) const {
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states.transform *= getTransform();
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target.draw(m_background, states);
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target.draw(m_craftingWidget, states);
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target.draw(m_playerInventoryWidget, states);
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target.draw(m_hotbarInventoryWidget, states);
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}
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