OpenMiner/source/server/network/ServerCommandHandler.hpp
2021-05-22 16:14:47 +02:00

102 lines
3.9 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#ifndef SERVERCOMMANDHANDLER_HPP_
#define SERVERCOMMANDHANDLER_HPP_
#include <unordered_map>
#include <gk/core/Vector3.hpp>
#include <entt/entt.hpp>
#include <sol/sol.hpp>
#include "ChatCommandHandler.hpp"
struct BlockData;
struct AnimationComponent;
class ClientInfo;
class DrawableDef;
class Inventory;
class PlayerList;
class Registry;
class ScriptEngine;
class Server;
class ServerPlayer;
class ServerWorld;
class WorldController;
//=================================================================================================
// IMPORTANT: ServerCommandHandler is the only class that should be creating and sending packets.
// The only exceptions to this rule are ServerWorld::sendRequestedChunks and LuaGUI::show
//=================================================================================================
class ServerCommandHandler {
public:
ServerCommandHandler(ScriptEngine &scriptEngine, Server &server, WorldController &worldController, PlayerList &players, Registry &registry)
: m_scriptEngine(scriptEngine), m_server(server), m_worldController(worldController), m_players(players), m_registry(registry) {}
void sendServerTick(const ClientInfo *client = nullptr) const;
void sendServerClosed(const std::string &message, const ClientInfo *client = nullptr) const;
void sendChunkUnload(s32 chunkX, s32 chunkY, s32 chunkZ, const ClientInfo *client = nullptr) const;
void sendBlockDataUpdate(s32 x, s32 y, s32 z, const BlockData *blockData, const ClientInfo *client = nullptr) const;
void sendBlockInvUpdate(s32 x, s32 y, s32 z, const Inventory &inventory, const ClientInfo *client = nullptr) const;
void sendPlayerPosUpdate(u16 clientID, bool isTeleportation = false, const ClientInfo *client = nullptr) const;
void sendPlayerRotUpdate(u16 clientID, const ClientInfo *client = nullptr) const;
void sendPlayerInvUpdate(u16 clientID, const ClientInfo *client = nullptr) const;
void sendPlayerChangeDimension(u16 clientID, s32 x, s32 y, s32 z, u16 dimension, const ClientInfo *client = nullptr) const;
void sendChatMessage(u16 clientID, const std::string &message, const ClientInfo *client = nullptr) const;
void sendEntitySpawn(entt::entity entityID, const ClientInfo *client = nullptr) const;
void sendEntityDespawn(entt::entity entityID, const ClientInfo *client = nullptr) const;
void setupCallbacks();
void setPlayerPosition(u16 clientID, s32 x, s32 y, s32 z);
void stopServer() const;
const Server &server() const { return m_server; }
static void initUsertype(sol::state &lua);
private:
ServerWorld &getWorldForClient(u16 clientID);
ScriptEngine &m_scriptEngine;
Server &m_server;
WorldController &m_worldController;
PlayerList &m_players;
Registry &m_registry;
ChatCommandHandler m_chatCommandHandler{*this, m_worldController};
};
#endif // SERVERCOMMANDHANDLER_HPP_