102 lines
3.9 KiB
C++
102 lines
3.9 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef SERVERCOMMANDHANDLER_HPP_
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#define SERVERCOMMANDHANDLER_HPP_
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#include <unordered_map>
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#include <gk/core/Vector3.hpp>
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#include <entt/entt.hpp>
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#include <sol/sol.hpp>
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#include "ChatCommandHandler.hpp"
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struct BlockData;
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struct AnimationComponent;
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class ClientInfo;
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class DrawableDef;
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class Inventory;
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class PlayerList;
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class Registry;
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class ScriptEngine;
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class Server;
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class ServerPlayer;
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class ServerWorld;
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class WorldController;
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//=================================================================================================
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// IMPORTANT: ServerCommandHandler is the only class that should be creating and sending packets.
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// The only exceptions to this rule are ServerWorld::sendRequestedChunks and LuaGUI::show
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//=================================================================================================
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class ServerCommandHandler {
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public:
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ServerCommandHandler(ScriptEngine &scriptEngine, Server &server, WorldController &worldController, PlayerList &players, Registry ®istry)
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: m_scriptEngine(scriptEngine), m_server(server), m_worldController(worldController), m_players(players), m_registry(registry) {}
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void sendServerTick(const ClientInfo *client = nullptr) const;
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void sendServerClosed(const std::string &message, const ClientInfo *client = nullptr) const;
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void sendChunkUnload(s32 chunkX, s32 chunkY, s32 chunkZ, const ClientInfo *client = nullptr) const;
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void sendBlockDataUpdate(s32 x, s32 y, s32 z, const BlockData *blockData, const ClientInfo *client = nullptr) const;
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void sendBlockInvUpdate(s32 x, s32 y, s32 z, const Inventory &inventory, const ClientInfo *client = nullptr) const;
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void sendPlayerPosUpdate(u16 clientID, bool isTeleportation = false, const ClientInfo *client = nullptr) const;
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void sendPlayerRotUpdate(u16 clientID, const ClientInfo *client = nullptr) const;
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void sendPlayerInvUpdate(u16 clientID, const ClientInfo *client = nullptr) const;
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void sendPlayerChangeDimension(u16 clientID, s32 x, s32 y, s32 z, u16 dimension, const ClientInfo *client = nullptr) const;
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void sendChatMessage(u16 clientID, const std::string &message, const ClientInfo *client = nullptr) const;
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void sendEntitySpawn(entt::entity entityID, const ClientInfo *client = nullptr) const;
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void sendEntityDespawn(entt::entity entityID, const ClientInfo *client = nullptr) const;
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void setupCallbacks();
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void setPlayerPosition(u16 clientID, s32 x, s32 y, s32 z);
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void stopServer() const;
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const Server &server() const { return m_server; }
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static void initUsertype(sol::state &lua);
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private:
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ServerWorld &getWorldForClient(u16 clientID);
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ScriptEngine &m_scriptEngine;
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Server &m_server;
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WorldController &m_worldController;
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PlayerList &m_players;
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Registry &m_registry;
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ChatCommandHandler m_chatCommandHandler{*this, m_worldController};
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};
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#endif // SERVERCOMMANDHANDLER_HPP_
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