521 lines
19 KiB
C++
521 lines
19 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include "AnimationComponent.hpp"
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#include "BlockData.hpp"
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#include "DrawableDef.hpp"
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#include "GameTime.hpp"
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#include "NetworkComponent.hpp"
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#include "PlayerList.hpp"
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#include "Registry.hpp"
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#include "ScriptEngine.hpp"
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#include "Server.hpp"
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#include "ServerBlock.hpp"
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#include "ServerCommandHandler.hpp"
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#include "ServerItem.hpp"
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#include "WorldController.hpp"
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void ServerCommandHandler::sendServerTick(const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::ServerTick << (sf::Uint64)GameTime::getTicks();
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendServerClosed(const std::string &message, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::ServerClosed << message;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendChunkUnload(s32 chunkX, s32 chunkY, s32 chunkZ, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::ChunkUnload << chunkX << chunkY << chunkZ;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendBlockDataUpdate(s32 x, s32 y, s32 z, const BlockData *blockData, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::BlockDataUpdate << x << y << z << blockData->meta;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendBlockInvUpdate(s32 x, s32 y, s32 z, const Inventory &inventory, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::BlockInvUpdate << x << y << z << inventory;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendPlayerPosUpdate(u16 clientID, bool isTeleportation, const ClientInfo *client) const {
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const ServerPlayer *player = m_players.getPlayerFromClientID(clientID);
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if (player) {
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Network::Packet packet;
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packet << Network::Command::PlayerPosUpdate;
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packet << clientID;
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packet << player->x() << player->y() << player->z();
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packet << isTeleportation;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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else
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gkError() << ("Failed to send position update for player " + std::to_string(clientID) + ": Player not found").c_str();
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}
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void ServerCommandHandler::sendPlayerRotUpdate(u16 clientID, const ClientInfo *client) const {
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const ServerPlayer *player = m_players.getPlayerFromClientID(clientID);
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if (player) {
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Network::Packet packet;
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packet << Network::Command::PlayerRotUpdate;
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packet << clientID;
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packet << player->cameraYaw() << player->cameraPitch();
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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else
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gkError() << ("Failed to send rotation update for player " + std::to_string(clientID) + ": Player not found").c_str();
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}
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void ServerCommandHandler::sendPlayerInvUpdate(u16 clientID, const ClientInfo *client) const {
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ServerPlayer *player = m_players.getPlayerFromClientID(clientID);
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if (player) {
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Network::Packet packet;
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packet << Network::Command::PlayerInvUpdate;
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packet << clientID << player->inventory() << player->heldItemSlot();
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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else
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gkError() << ("Failed to send inventory update for player " + std::to_string(clientID) + ": Player not found").c_str();
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}
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void ServerCommandHandler::sendPlayerChangeDimension(u16 clientID, s32 x, s32 y, s32 z, u16 dimension, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::PlayerChangeDimension;
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packet << clientID << x << y << z << dimension;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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// FIXME: sendPlayerChangeDimension shouldn't be exposed to Lua
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// Instead, there should be a world.changePlayerDimension function that sends
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// the packet above + the entities (instead of doing that here)
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if (client)
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m_worldController.getWorld(dimension).scene().sendEntities(*client);
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}
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void ServerCommandHandler::sendChatMessage(u16 clientID, const std::string &message, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::ChatMessage << clientID << message;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendEntitySpawn(entt::entity entityID, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::EntitySpawn << entityID;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendEntityDespawn(entt::entity entityID, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::EntityDespawn << entityID;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::setupCallbacks() {
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m_server.setConnectionCallback([this](ClientInfo &client, Network::Packet &connectionPacket) {
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std::string username;
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connectionPacket >> username;
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if (!gk::regexMatch(username, "^[A-Za-z0-9_]+$")) {
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sendServerClosed("Invalid username", &client);
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return;
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}
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ServerPlayer *player = m_players.connectPlayer(username, client, m_server.isSingleplayer());
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if (!player) {
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sendServerClosed("User is already online", &client);
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return;
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}
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// Try to find a valid spawn point (WIP)
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if (player->isNewPlayer()) {
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// FIXME: Default dimension hardcoded here
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ServerWorld &world = m_worldController.getWorld(0);
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Heightmap &heightmap = world.heightmap();
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bool hasFoundPosition = false;
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for (s32 spawnChunkX = 0 ; spawnChunkX < 16 && !hasFoundPosition ; ++spawnChunkX) {
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for (s32 spawnChunkY = 0 ; spawnChunkY < 16 && !hasFoundPosition ; ++spawnChunkY) {
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for(int y = 0 ; y < CHUNK_DEPTH && !hasFoundPosition ; y++) {
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for(int x = 0 ; x < CHUNK_WIDTH ; x++) {
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int maxChunkZ = heightmap.getHighestChunkAt(x + spawnChunkX * CHUNK_WIDTH, y + spawnChunkY * CHUNK_DEPTH);
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int worldZ = heightmap.getHighestBlockAt(x + spawnChunkX * CHUNK_WIDTH, y + spawnChunkY * CHUNK_DEPTH) + 1;
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int z = gk::pmod(worldZ, CHUNK_WIDTH);
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world.generateChunk(world.getOrCreateChunk(spawnChunkX - 1, spawnChunkY, maxChunkZ));
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world.generateChunk(world.getOrCreateChunk(spawnChunkX + 1, spawnChunkY, maxChunkZ));
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world.generateChunk(world.getOrCreateChunk(spawnChunkX, spawnChunkY - 1, maxChunkZ));
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world.generateChunk(world.getOrCreateChunk(spawnChunkX, spawnChunkY + 1, maxChunkZ));
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world.generateChunk(world.getOrCreateChunk(spawnChunkX, spawnChunkY, maxChunkZ - 1));
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world.generateChunk(world.getOrCreateChunk(spawnChunkX, spawnChunkY, maxChunkZ + 1));
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ServerChunk &chunk = world.getOrCreateChunk(spawnChunkX, spawnChunkY, maxChunkZ);
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world.generateChunk(chunk);
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const BlockState *blockBelow = chunk.getBlockState(x, y, z - 1);
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const Block &blockFeet = m_registry.getBlock(chunk.getBlock(x, y, z));
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const Block &blockHead = m_registry.getBlock(chunk.getBlock(x, y, z + 1));
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if (blockFeet.id() == 0 && blockHead.id() == 0
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&& blockBelow && blockBelow->isCollidable()
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&& blockBelow->drawType() != BlockDrawType::Leaves)
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{
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player->setPosition(x + spawnChunkX * CHUNK_WIDTH + .5, y + spawnChunkY * CHUNK_DEPTH + .5, worldZ + .2);
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hasFoundPosition = true;
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break;
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}
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}
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}
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}
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}
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if (!hasFoundPosition)
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gkError() << "Can't find a good position for the player";
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player->setHeldItemSlot(0);
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}
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// Send the registry
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Network::Packet packet;
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packet << Network::Command::RegistryData;
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m_registry.serialize(packet);
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client.tcpSocket->send(packet);
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// Send already connected players to the new client
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for (auto &it : m_players) {
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Network::Packet spawnPacket;
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spawnPacket << Network::Command::PlayerSpawn << it.first;
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spawnPacket << it.second.x() << it.second.y() << it.second.z() << it.second.dimension() << it.second.name();
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spawnPacket << it.second.cameraYaw() << it.second.cameraPitch();
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client.tcpSocket->send(spawnPacket);
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}
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// Triggers the 'PlayerConnected' Lua event
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if (player->isNewPlayer())
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m_scriptEngine.luaCore().onEvent(LuaEventType::PlayerConnected, glm::ivec3{player->x(), player->y(), player->z()}, player, client, *this);
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// Send inventory
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sendPlayerInvUpdate(client.id, &client);
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// Send spawn packet to all clients for this player
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Network::Packet spawnPacket;
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spawnPacket << Network::Command::PlayerSpawn << client.id;
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spawnPacket << player->x() << player->y() << player->z() << player->dimension() << player->name();
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spawnPacket << player->cameraYaw() << player->cameraPitch();
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m_server.sendToAllClients(spawnPacket);
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// Send entities to the client
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m_worldController.getWorld(player->dimension()).scene().sendEntities(client);
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});
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m_server.setCommandCallback(Network::Command::ClientDisconnect, [this](ClientInfo &client, Network::Packet &) {
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m_players.getPlayerFromClientID(client.id)->clearLoadedChunks();
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m_players.disconnectPlayer(client.playerName);
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});
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m_server.setCommandCallback(Network::Command::ChunkUnload, [this](ClientInfo &client, Network::Packet &packet) {
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s32 cx, cy, cz;
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packet >> cx >> cy >> cz;
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ServerPlayer *player = m_players.getPlayerFromClientID(client.id);
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if (player) {
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player->removeLoadedChunk(gk::Vector3i{cx, cy, cz});
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}
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else
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gkError() << ("Failed to unload chunk for player " + std::to_string(client.id) + ": Player not found").c_str();
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});
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m_server.setCommandCallback(Network::Command::PlayerInvUpdate, [this](ClientInfo &client, Network::Packet &packet) {
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ServerPlayer *player = m_players.getPlayerFromClientID(client.id);
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if (player) {
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packet >> player->inventory();
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}
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else
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gkError() << ("Failed to update inventory of player " + std::to_string(client.id) + ": Player not found").c_str();
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});
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m_server.setCommandCallback(Network::Command::PlayerPosUpdate, [this](ClientInfo &client, Network::Packet &packet) {
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double x, y, z;
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packet >> x >> y >> z;
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ServerPlayer *player = m_players.getPlayerFromClientID(client.id);
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if (player) {
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player->setPosition(x, y, z);
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}
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else
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gkError() << ("Failed to update position of player " + std::to_string(client.id) + ": Player not found").c_str();
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});
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m_server.setCommandCallback(Network::Command::PlayerRotUpdate, [this](ClientInfo &client, Network::Packet &packet) {
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float yaw, pitch;
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packet >> yaw >> pitch;
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ServerPlayer *player = m_players.getPlayerFromClientID(client.id);
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if (player) {
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player->setRotation(yaw, pitch);
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}
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else
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gkError() << ("Failed to update rotation of player " + std::to_string(client.id) + ": Player not found").c_str();
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});
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m_server.setCommandCallback(Network::Command::PlayerPlaceBlock, [this](ClientInfo &client, Network::Packet &packet) {
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ServerPlayer *player = m_players.getPlayerFromClientID(client.id);
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if (player) {
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s32 x, y, z;
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u32 block;
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packet >> x >> y >> z >> block;
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ServerWorld &world = getWorldForClient(client.id);
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world.setData(x, y, z, block >> 16);
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world.setBlock(x, y, z, block & 0xffff);
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const BlockState *blockState = world.getBlockState(x, y, z);
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if (!blockState) return;
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m_scriptEngine.luaCore().onEvent(LuaEventType::BlockPlaced, glm::ivec3{x, y, z}, *blockState, *player, world, client, *this);
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Network::Packet answer;
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answer << Network::Command::BlockUpdate << x << y << z << block;
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m_server.sendToAllClients(answer);
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}
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else
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gkError() << ("Failed to place block using player " + std::to_string(client.id) + ": Player not found").c_str();
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});
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m_server.setCommandCallback(Network::Command::PlayerDigBlock, [this](ClientInfo &client, Network::Packet &packet) {
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ServerPlayer *player = m_players.getPlayerFromClientID(client.id);
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if (player) {
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s32 x, y, z;
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packet >> x >> y >> z;
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ServerWorld &world = getWorldForClient(client.id);
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const BlockState *blockState = world.getBlockState(x, y, z);
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if (!blockState) return;
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world.setBlock(x, y, z, 0);
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m_scriptEngine.luaCore().onEvent(LuaEventType::BlockDigged, glm::ivec3{x, y, z}, *blockState, *player, world, client, *this);
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Network::Packet answer;
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answer << Network::Command::BlockUpdate << x << y << z << u32(0);
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m_server.sendToAllClients(answer);
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}
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else
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gkError() << ("Failed to dig block using player " + std::to_string(client.id) + ": Player not found").c_str();
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});
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m_server.setCommandCallback(Network::Command::PlayerHeldItemChanged, [this](ClientInfo &client, Network::Packet &packet) {
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ServerPlayer *player = m_players.getPlayerFromClientID(client.id);
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if (player) {
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u8 hotbarSlot;
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u16 itemID;
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packet >> hotbarSlot >> itemID;
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if (player->inventory().getStack(hotbarSlot, 0).item().id() != itemID)
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gkWarning() << "PlayerHeldItemChanged:" << "Desync of item ID between client and server";
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player->setHeldItemSlot(hotbarSlot);
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}
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else
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gkError() << ("Failed to change held item of player " + std::to_string(client.id) + ": Player not found").c_str();
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});
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m_server.setCommandCallback(Network::Command::PlayerReady, [this](ClientInfo &client, Network::Packet &) {
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ServerPlayer *player = m_players.getPlayerFromClientID(client.id);
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if (player) {
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player->setReady(true);
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}
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else
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gkError() << ("Failed to change held item of player " + std::to_string(client.id) + ": Player not found").c_str();
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});
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m_server.setCommandCallback(Network::Command::BlockActivated, [this](ClientInfo &client, Network::Packet &packet) {
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ServerPlayer *player = m_players.getPlayerFromClientID(client.id);
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if (player) {
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s32 x, y, z;
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packet >> x >> y >> z >> client.screenWidth >> client.screenHeight >> client.guiScale;
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ServerWorld &world = getWorldForClient(client.id);
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u16 id = world.getBlock(x, y, z);
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ServerBlock &block = (ServerBlock &)(m_registry.getBlock(id));
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bool hasBeenActivated = block.onBlockActivated({x, y, z}, *player, world, client, *this);
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if (hasBeenActivated)
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m_scriptEngine.luaCore().onEvent(LuaEventType::BlockActivated, glm::ivec3{x, y, z}, block, *player, world, client, *this);
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}
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else
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gkError() << ("Failed to activate block using player '" + client.playerName + "': Player not found").c_str();
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});
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m_server.setCommandCallback(Network::Command::BlockInvUpdate, [this](ClientInfo &client, Network::Packet &packet) {
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gk::Vector3<s32> pos;
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packet >> pos.x >> pos.y >> pos.z;
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BlockData *data = getWorldForClient(client.id).getBlockData(pos.x, pos.y, pos.z);
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if (data)
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packet >> data->inventory;
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else
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gkError() << "BlockInvUpdate: No block data found at" << pos.x << pos.y << pos.z;
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});
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m_server.setCommandCallback(Network::Command::BlockDataUpdate, [this](ClientInfo &client, Network::Packet &packet) {
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gk::Vector3<s32> pos;
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packet >> pos.x >> pos.y >> pos.z;
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BlockData *data = getWorldForClient(client.id).getBlockData(pos.x, pos.y, pos.z);
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if (data) {
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packet >> data->meta;
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}
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else
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gkError() << "BlockDataUpdate: No block data found at" << pos.x << pos.y << pos.z;
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});
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m_server.setCommandCallback(Network::Command::ItemActivated, [this](ClientInfo &client, Network::Packet &packet) {
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ServerPlayer *player = m_players.getPlayerFromClientID(client.id);
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if (player) {
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s32 x, y, z;
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packet >> x >> y >> z >> client.screenWidth >> client.screenHeight >> client.guiScale;
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ServerWorld &world = getWorldForClient(client.id);
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u16 id = world.getBlock(x, y, z);
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ServerBlock &block = (ServerBlock &)(m_registry.getBlock(id));
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ServerItem &item = (ServerItem &)player->heldItemStack().item();
|
|
if (item.canBeActivated()) {
|
|
bool hasBeenActivated = item.onItemActivated({x, y, z}, block, *player, world, client, *this);
|
|
|
|
if (hasBeenActivated)
|
|
m_scriptEngine.luaCore().onEvent(LuaEventType::ItemActivated, glm::ivec3{x, y, z}, block, *player, world, client, *this);
|
|
}
|
|
}
|
|
else
|
|
gkError() << ("Failed to activate item using player '" + client.playerName + "': Player not found").c_str();
|
|
});
|
|
|
|
m_server.setCommandCallback(Network::Command::ChatMessage, [this](ClientInfo &client, Network::Packet &packet) {
|
|
std::string message;
|
|
packet >> message;
|
|
|
|
if (message[0] != '/' || (message.length() > 1 && message[1] == '/')) {
|
|
if (message[0] == '/' && message.length() > 1 && message[1] == '/')
|
|
sendChatMessage(client.id, message.substr(1));
|
|
else
|
|
sendChatMessage(client.id, message);
|
|
}
|
|
else {
|
|
m_chatCommandHandler.parseCommand(message.substr(1), client);
|
|
}
|
|
});
|
|
|
|
m_server.setCommandCallback(Network::Command::KeyPressed, [this](ClientInfo &client, Network::Packet &packet) {
|
|
u16 keyID;
|
|
packet >> keyID >> client.screenWidth >> client.screenHeight >> client.guiScale;
|
|
|
|
m_registry.getKey(keyID).callback()(keyID, client);
|
|
});
|
|
}
|
|
|
|
void ServerCommandHandler::setPlayerPosition(u16 clientID, s32 x, s32 y, s32 z) {
|
|
ServerPlayer *player = m_players.getPlayerFromClientID(clientID);
|
|
if (player)
|
|
player->setPosition(x, y, z);
|
|
else
|
|
gkError() << ("Failed to set position for player " + std::to_string(clientID) + ": Player not found").c_str();
|
|
}
|
|
|
|
inline ServerWorld &ServerCommandHandler::getWorldForClient(u16 clientID) {
|
|
ServerPlayer *player = m_players.getPlayerFromClientID(clientID);
|
|
if (!player)
|
|
throw EXCEPTION("Player instance not found for client", clientID);
|
|
|
|
return m_worldController.getWorld(player->dimension());
|
|
}
|
|
|
|
void ServerCommandHandler::stopServer() const {
|
|
m_server.setRunning(false);
|
|
}
|
|
|
|
// Please update 'docs/lua-api-cpp.md' if you change this
|
|
void ServerCommandHandler::initUsertype(sol::state &lua) {
|
|
lua.new_usertype<ServerCommandHandler>("ServerCommandHandler",
|
|
"send_player_change_dimension", &ServerCommandHandler::sendPlayerChangeDimension,
|
|
"send_chat_message", &ServerCommandHandler::sendChatMessage
|
|
);
|
|
}
|
|
|