88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef HUD_HPP_
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#define HUD_HPP_
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#include <gk/gl/Shader.hpp>
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#include "BlockCursor.hpp"
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#include "BlockInfoWidget.hpp"
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#include "Chat.hpp"
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#include "Crosshair.hpp"
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#include "DebugOverlay.hpp"
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#include "Hotbar.hpp"
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#include "Minimap.hpp"
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struct GuiScaleChangedEvent;
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class HUD : public gk::Transformable, public gk::Drawable {
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public:
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HUD(ClientPlayer &player, ClientWorld &world, ClientCommandHandler &client);
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void setup();
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void onEvent(const SDL_Event &event);
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void onGuiScaleChanged(const GuiScaleChangedEvent &event);
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void update();
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void pause() { m_blockCursor.resetDestroyAnimation(); }
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const BlockCursor &blockCursor() const { return m_blockCursor; }
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Chat &chat() { return m_chat; }
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Minimap &minimap() { return m_minimap; }
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private:
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void draw(gk::RenderTarget &target, gk::RenderStates states) const override;
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ClientPlayer &m_player;
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ClientWorld &m_world;
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gk::Shader m_shader;
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glm::mat4 m_orthoMatrix;
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Hotbar m_hotbar;
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BlockCursor m_blockCursor;
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Crosshair m_crosshair;
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DebugOverlay m_debugOverlay;
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bool m_isDebugOverlayVisible = false;
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BlockInfoWidget m_blockInfoWidget;
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Text m_fpsText;
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Chat m_chat;
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Minimap m_minimap;
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};
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#endif // HUD_HPP_
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