2020-07-28 09:12:36 +02:00

88 lines
2.3 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#ifndef HUD_HPP_
#define HUD_HPP_
#include <gk/gl/Shader.hpp>
#include "BlockCursor.hpp"
#include "BlockInfoWidget.hpp"
#include "Chat.hpp"
#include "Crosshair.hpp"
#include "DebugOverlay.hpp"
#include "Hotbar.hpp"
#include "Minimap.hpp"
struct GuiScaleChangedEvent;
class HUD : public gk::Transformable, public gk::Drawable {
public:
HUD(ClientPlayer &player, ClientWorld &world, ClientCommandHandler &client);
void setup();
void onEvent(const SDL_Event &event);
void onGuiScaleChanged(const GuiScaleChangedEvent &event);
void update();
void pause() { m_blockCursor.resetDestroyAnimation(); }
const BlockCursor &blockCursor() const { return m_blockCursor; }
Chat &chat() { return m_chat; }
Minimap &minimap() { return m_minimap; }
private:
void draw(gk::RenderTarget &target, gk::RenderStates states) const override;
ClientPlayer &m_player;
ClientWorld &m_world;
gk::Shader m_shader;
glm::mat4 m_orthoMatrix;
Hotbar m_hotbar;
BlockCursor m_blockCursor;
Crosshair m_crosshair;
DebugOverlay m_debugOverlay;
bool m_isDebugOverlayVisible = false;
BlockInfoWidget m_blockInfoWidget;
Text m_fpsText;
Chat m_chat;
Minimap m_minimap;
};
#endif // HUD_HPP_