59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: SpriteAnimation.hpp
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*
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* Description:
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*
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* Created: 25/01/2018 04:07:17
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#ifndef SPRITEANIMATION_HPP_
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#define SPRITEANIMATION_HPP_
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#include <vector>
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#include "Timer.hpp"
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class SpriteAnimation {
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public:
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SpriteAnimation(u16 delay, bool isRepeated = true)
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: m_delay(delay), m_isRepeated(isRepeated) {}
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void reset(u16 frameID = 0);
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void start();
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void stop();
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void play();
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void addFrame(u16 frameID) { m_frames.emplace_back(frameID); }
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u16 getFrame(u16 frameID) const;
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u16 currentFrame() const;
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u16 displayedFramesAmount() const;
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bool isPlaying() const { return m_timer.isStarted() && !m_isPaused; }
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bool isFinished() const { return displayedFramesAmount() >= m_frames.size(); }
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u32 size() const { return m_frames.size(); }
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u16 delay() const { return m_delay; }
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void setRepeated(bool isRepeated) { m_isRepeated = isRepeated; }
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private:
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std::vector<u16> m_frames;
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Timer m_timer;
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u16 m_delay = 0;
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bool m_isPaused = false;
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bool m_isRepeated = true;
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};
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#endif // SPRITEANIMATION_HPP_
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