209 lines
6.3 KiB
C++
209 lines
6.3 KiB
C++
#include <GL/glew.h>
|
|
|
|
#include "texutils.h"
|
|
|
|
#include <cstdio>
|
|
#include <cstdlib>
|
|
#include <GL/gl.h>
|
|
#include <png.h>
|
|
|
|
struct struct_tgaHeader {
|
|
unsigned char identsize; // size of ID field that follows 18 byte header (0 usually)
|
|
unsigned char colourmaptype; // type of colour map 0=none, 1=has palette
|
|
unsigned char imagetype; // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed
|
|
|
|
unsigned short colourmapstart; // first colour map entry in palette
|
|
unsigned short colourmaplength; // number of colours in palette
|
|
unsigned char colourmapbits; // number of bits per palette entry 15,16,24,32
|
|
|
|
short xstart; // image x origin
|
|
short ystart; // image y origin
|
|
short width; // image width in pixels
|
|
short height; // image height in pixels
|
|
unsigned char bits; // image bits per pixel 8,16,24,32
|
|
unsigned char descriptor; // image descriptor bits (vh flip bits)
|
|
} __attribute__((packed));
|
|
typedef struct struct_tgaHeader t_tgaHeader;
|
|
|
|
|
|
GLuint loadTgaTexture(const char* filename)
|
|
{
|
|
FILE* tgaFile;
|
|
t_tgaHeader tgaHeader;
|
|
unsigned char* imageData = NULL;
|
|
|
|
tgaFile = fopen(filename, "rb");
|
|
if (tgaFile == NULL)
|
|
{
|
|
return 0;
|
|
}
|
|
fread(&tgaHeader, sizeof (t_tgaHeader), 1, tgaFile);
|
|
|
|
if ((tgaHeader.colourmaptype != 0) || (tgaHeader.imagetype != 2)
|
|
|| ((tgaHeader.bits != 24) && (tgaHeader.bits != 32)))
|
|
{
|
|
// 24-bit or 32-bit supported only
|
|
fclose(tgaFile);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
imageData = (unsigned char*)malloc(((tgaHeader.bits >> 3) * tgaHeader.width * tgaHeader.height) * sizeof (unsigned char));
|
|
fread(imageData, sizeof (unsigned char), (tgaHeader.bits >> 3) * tgaHeader.width * tgaHeader.height, tgaFile);
|
|
}
|
|
fclose(tgaFile);
|
|
|
|
GLuint textureID;
|
|
glGenTextures(1, &textureID);
|
|
glBindTexture(GL_TEXTURE_2D, textureID);
|
|
GLint internalFormat = GL_RGBA;
|
|
GLint format = GL_BGRA;
|
|
if (tgaHeader.bits == 24)
|
|
{
|
|
internalFormat = GL_RGB;
|
|
format = GL_BGR;
|
|
}
|
|
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, tgaHeader.width, tgaHeader.height, 0, format, GL_UNSIGNED_BYTE, (void*)imageData);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
free(imageData);
|
|
|
|
return textureID;
|
|
}
|
|
|
|
|
|
GLuint loadPngTexture(const char* file_name, int* width, int* height)
|
|
{
|
|
png_byte header[8];
|
|
|
|
FILE *fp = fopen(file_name, "rb");
|
|
if (fp == 0)
|
|
{
|
|
perror(file_name);
|
|
return 0;
|
|
}
|
|
|
|
// read the header
|
|
fread(header, 1, 8, fp);
|
|
|
|
if (png_sig_cmp(header, 0, 8))
|
|
{
|
|
fprintf(stderr, "error: %s is not a PNG.\n", file_name);
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
|
if (!png_ptr)
|
|
{
|
|
fprintf(stderr, "error: png_create_read_struct returned 0.\n");
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
// create png info struct
|
|
png_infop info_ptr = png_create_info_struct(png_ptr);
|
|
if (!info_ptr)
|
|
{
|
|
fprintf(stderr, "error: png_create_info_struct returned 0.\n");
|
|
png_destroy_read_struct(&png_ptr, (png_infopp)NULL, (png_infopp)NULL);
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
// create png info struct
|
|
png_infop end_info = png_create_info_struct(png_ptr);
|
|
if (!end_info)
|
|
{
|
|
fprintf(stderr, "error: png_create_info_struct returned 0.\n");
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
// the code in this if statement gets called if libpng encounters an error
|
|
if (setjmp(png_jmpbuf(png_ptr))) {
|
|
fprintf(stderr, "error from libpng\n");
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
// init png reading
|
|
png_init_io(png_ptr, fp);
|
|
|
|
// let libpng know you already read the first 8 bytes
|
|
png_set_sig_bytes(png_ptr, 8);
|
|
|
|
// read all the info up to the image data
|
|
png_read_info(png_ptr, info_ptr);
|
|
|
|
// variables to pass to get info
|
|
int bit_depth, color_type;
|
|
png_uint_32 temp_width, temp_height;
|
|
|
|
// get info about png
|
|
png_get_IHDR(png_ptr, info_ptr, &temp_width, &temp_height, &bit_depth, &color_type,
|
|
NULL, NULL, NULL);
|
|
|
|
if (width){ *width = temp_width; }
|
|
if (height){ *height = temp_height; }
|
|
|
|
// Update the png info struct.
|
|
png_read_update_info(png_ptr, info_ptr);
|
|
|
|
// Row size in bytes.
|
|
int rowbytes = png_get_rowbytes(png_ptr, info_ptr);
|
|
|
|
// glTexImage2d requires rows to be 4-byte aligned
|
|
rowbytes += 3 - ((rowbytes-1) % 4);
|
|
|
|
// Allocate the image_data as a big block, to be given to opengl
|
|
png_byte * image_data;
|
|
image_data = (png_byte *) malloc(rowbytes * temp_height * sizeof(png_byte)+15);
|
|
if (image_data == NULL)
|
|
{
|
|
fprintf(stderr, "error: could not allocate memory for PNG image data\n");
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
// row_pointers is for pointing to image_data for reading the png with libpng
|
|
png_bytep * row_pointers = (png_byte **) malloc(temp_height * sizeof(png_bytep));
|
|
if (row_pointers == NULL)
|
|
{
|
|
fprintf(stderr, "error: could not allocate memory for PNG row pointers\n");
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
|
|
free(image_data);
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
// set the individual row_pointers to point at the correct offsets of image_data
|
|
unsigned int i;
|
|
for (i = 0; i < temp_height; i++)
|
|
{
|
|
row_pointers[temp_height - 1 - i] = image_data + i * rowbytes;
|
|
}
|
|
|
|
// read the png into image_data through row_pointers
|
|
png_read_image(png_ptr, row_pointers);
|
|
|
|
// Generate the OpenGL texture object
|
|
GLuint texture;
|
|
glGenTextures(1, &texture);
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, temp_width, temp_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
// clean up
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
|
|
free(image_data);
|
|
free(row_pointers);
|
|
fclose(fp);
|
|
return texture;
|
|
}
|