178 lines
6.0 KiB
C++
178 lines
6.0 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: ServerWorld.cpp
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*
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* Description:
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*
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* Created: 12/01/2019 14:02:22
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include "Config.hpp"
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#include "Network.hpp"
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#include "Server.hpp"
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#include "ServerPlayer.hpp"
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#include "ServerWorld.hpp"
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ServerWorld::ServerWorld() {
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for(s32 z = 0 ; z < m_depth ; z++) {
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for(s32 y = 0 ; y < m_height ; y++) {
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for(s32 x = 0 ; x < m_width ; x++) {
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m_chunks.emplace_back(new ServerChunk(x - m_width / 2,
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y - m_height / 2,
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z - m_depth / 2));
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}
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}
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}
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for(s32 z = -m_depth / 2 ; z < m_depth / 2 ; z++) {
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for(s32 y = -m_height / 2 ; y < m_height / 2 ; y++) {
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for(s32 x = -m_width / 2 ; x < m_width / 2 ; x++) {
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ServerChunk *chunk = getChunk(x, y, z);
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if(x > -m_width / 2) chunk->setSurroundingChunk(ServerChunk::Left, getChunk(x - 1, y, z));
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if(x < m_width / 2 - 1) chunk->setSurroundingChunk(ServerChunk::Right, getChunk(x + 1, y, z));
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if(y > -m_height / 2) chunk->setSurroundingChunk(ServerChunk::Bottom, getChunk(x, y - 1, z));
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if(y < m_height / 2 - 1) chunk->setSurroundingChunk(ServerChunk::Top, getChunk(x, y + 1, z));
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if(z > -m_depth / 2) chunk->setSurroundingChunk(ServerChunk::Front, getChunk(x, y, z - 1));
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if(z < m_depth / 2 - 1) chunk->setSurroundingChunk(ServerChunk::Back, getChunk(x, y, z + 1));
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}
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}
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}
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}
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void ServerWorld::update(Server &server, std::unordered_map<u16, ServerPlayer> &players) {
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for (auto &it : m_chunks) {
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it->tick(players, *this, server);
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it->update();
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if (it->isGenerated() && !it->isSent()) {
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for (auto &client : server.info().clients())
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sendChunkData(client, it.get());
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// DEBUG("Chunk updated at", it->x(), it->y(), it->z());
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it->setSent(true);
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}
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}
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}
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void ServerWorld::sendWorldData(Client &client) {
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for(s32 z = -m_depth / 8 ; z < m_depth / 8 ; z++) {
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for(s32 y = -m_height / 8 ; y < m_height / 8 ; y++) {
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for(s32 x = -m_width / 8 ; x < m_width / 8 ; x++) {
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sendChunkData(client, getChunk(x, y, z));
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}
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}
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}
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}
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void ServerWorld::sendChunkData(Client &client, ServerChunk *chunk) {
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chunk->generate();
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chunk->update();
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sf::Packet packet;
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packet << Network::Command::ChunkData;
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packet << chunk->x() << chunk->y() << chunk->z();
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for (u16 z = 0 ; z < CHUNK_DEPTH ; ++z) {
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for (u16 y = 0 ; y < CHUNK_HEIGHT ; ++y) {
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for (u16 x = 0 ; x < CHUNK_WIDTH ; ++x) {
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packet << u16(chunk->data()[x][y][z]);
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packet << chunk->lightmap().getLightData(x, y, z);
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}
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}
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}
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client.tcpSocket->send(packet);
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chunk->setSent(true);
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// std::cout << "Chunk at (" << chunk->x() << "," << chunk->y() << ", " << chunk->z() << ") sent to client" << std::endl;
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}
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void ServerWorld::sendRequestedData(Client &client, int cx, int cy, int cz) {
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ServerChunk *chunk = getChunk(cx, cy, cz);
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if (chunk) {
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sendChunkData(client, chunk);
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}
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}
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ServerChunk *ServerWorld::getChunk(int cx, int cy, int cz) const {
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cx += m_width / 2;
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cy += m_height / 2;
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cz += m_depth / 2;
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if (cx < 0 || cx >= m_width || cy < 0 || cy >= m_height || cz < 0 || cz >= m_depth)
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return nullptr;
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return m_chunks.at(cx + cy * m_width + cz * m_width * m_height).get();
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}
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BlockData *ServerWorld::getBlockData(int x, int y, int z) const {
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int cx = (x + CHUNK_WIDTH * (m_width / 2)) / CHUNK_WIDTH;
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int cy = (y + CHUNK_HEIGHT * (m_height / 2)) / CHUNK_HEIGHT;
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int cz = (z + CHUNK_DEPTH * (m_depth / 2)) / CHUNK_DEPTH;
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if (cx < 0 || cx >= m_width || cy < 0 || cy >= m_height || cz < 0 || cz >= m_depth)
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return 0;
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Chunk *chunk = m_chunks.at(cx + cy * m_width + cz * m_width * m_height).get();
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if (chunk)
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return chunk->getBlockData(x & (CHUNK_WIDTH - 1), y & (CHUNK_HEIGHT - 1), z & (CHUNK_DEPTH - 1));
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return 0;
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}
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u16 ServerWorld::getBlock(int x, int y, int z) const {
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int cx = (x + CHUNK_WIDTH * (m_width / 2)) / CHUNK_WIDTH;
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int cy = (y + CHUNK_HEIGHT * (m_height / 2)) / CHUNK_HEIGHT;
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int cz = (z + CHUNK_DEPTH * (m_depth / 2)) / CHUNK_DEPTH;
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if (cx < 0 || cx >= m_width || cy < 0 || cy >= m_height || cz < 0 || cz >= m_depth)
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return 0;
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ServerChunk *chunk = m_chunks.at(cx + cy * m_width + cz * m_width * m_height).get();
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if (chunk)
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return chunk->getBlock(x & (CHUNK_WIDTH - 1), y & (CHUNK_HEIGHT - 1), z & (CHUNK_DEPTH - 1));
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return 0;
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}
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void ServerWorld::setBlock(int x, int y, int z, u16 id) {
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int cx = (x + CHUNK_WIDTH * (m_width / 2)) / CHUNK_WIDTH;
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int cy = (y + CHUNK_HEIGHT * (m_height / 2)) / CHUNK_HEIGHT;
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int cz = (z + CHUNK_DEPTH * (m_depth / 2)) / CHUNK_DEPTH;
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if (cx < 0 || cx >= m_width || cy < 0 || cy >= m_height || cz < 0 || cz >= m_depth)
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return;
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ServerChunk *chunk = m_chunks.at(cx + cy * m_width + cz * m_width * m_height).get();
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if (chunk)
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chunk->setBlock(x & (CHUNK_WIDTH - 1), y & (CHUNK_HEIGHT - 1), z & (CHUNK_DEPTH - 1), id);
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}
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u16 ServerWorld::getData(int x, int y, int z) const {
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int cx = (x + CHUNK_WIDTH * (m_width / 2)) / CHUNK_WIDTH;
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int cy = (y + CHUNK_HEIGHT * (m_height / 2)) / CHUNK_HEIGHT;
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int cz = (z + CHUNK_DEPTH * (m_depth / 2)) / CHUNK_DEPTH;
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if (cx < 0 || cx >= m_width || cy < 0 || cy >= m_height || cz < 0 || cz >= m_depth)
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return 0;
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ServerChunk *chunk = m_chunks.at(cx + cy * m_width + cz * m_width * m_height).get();
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if (chunk)
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return chunk->getData(x & (CHUNK_WIDTH - 1), y & (CHUNK_HEIGHT - 1), z & (CHUNK_DEPTH - 1));
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return 0;
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}
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void ServerWorld::setData(int x, int y, int z, u16 id) {
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int cx = (x + CHUNK_WIDTH * (m_width / 2)) / CHUNK_WIDTH;
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int cy = (y + CHUNK_HEIGHT * (m_height / 2)) / CHUNK_HEIGHT;
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int cz = (z + CHUNK_DEPTH * (m_depth / 2)) / CHUNK_DEPTH;
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if (cx < 0 || cx >= m_width || cy < 0 || cy >= m_height || cz < 0 || cz >= m_depth)
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return;
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ServerChunk *chunk = m_chunks.at(cx + cy * m_width + cz * m_width * m_height).get();
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if (chunk)
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chunk->setData(x & (CHUNK_WIDTH - 1), y & (CHUNK_HEIGHT - 1), z & (CHUNK_DEPTH - 1), id);
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}
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