403 lines
14 KiB
C++
403 lines
14 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include "AnimationComponent.hpp"
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#include "BlockData.hpp"
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#include "DrawableDef.hpp"
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#include "NetworkComponent.hpp"
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#include "PlayerList.hpp"
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#include "Registry.hpp"
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#include "ScriptEngine.hpp"
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#include "Server.hpp"
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#include "ServerBlock.hpp"
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#include "ServerCommandHandler.hpp"
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#include "WorldController.hpp"
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void ServerCommandHandler::sendBlockDataUpdate(s32 x, s32 y, s32 z, const BlockData *blockData, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::BlockDataUpdate << x << y << z
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<< blockData->meta << blockData->useAltTiles;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendBlockInvUpdate(s32 x, s32 y, s32 z, const Inventory &inventory, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::BlockInvUpdate << x << y << z << inventory;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendPlayerPosUpdate(u16 clientID, bool isTeleportation, const ClientInfo *client) const {
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const ServerPlayer *player = m_players.getPlayer(clientID);
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if (player) {
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Network::Packet packet;
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packet << Network::Command::PlayerPosUpdate;
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packet << clientID;
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packet << player->x() << player->y() << player->z();
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packet << isTeleportation;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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else
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gkError() << ("Failed to send pos update for player " + std::to_string(clientID) + ": Player not found").c_str();
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}
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void ServerCommandHandler::sendPlayerInvUpdate(u16 clientID, const ClientInfo *client) const {
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ServerPlayer *player = m_players.getPlayer(clientID);
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if (player) {
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Network::Packet packet;
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packet << Network::Command::PlayerInvUpdate;
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packet << clientID << player->inventory();
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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else
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gkError() << ("Failed to send inv update for player " + std::to_string(clientID) + ": Player not found").c_str();
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}
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void ServerCommandHandler::sendPlayerChangeDimension(u16 clientID, s32 x, s32 y, s32 z, u16 dimension, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::PlayerChangeDimension;
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packet << clientID << x << y << z << dimension;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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// FIXME: sendPlayerChangeDimension shouldn't be exposed to Lua
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// Instead, there should be a world.changePlayerDimension function that sends
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// the packet above + the entities (instead of doing that here)
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if (client)
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m_worldController.getWorld(dimension).scene().sendEntities(*client);
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}
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void ServerCommandHandler::sendChatMessage(u16 clientID, const std::string &message, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::ChatMessage << clientID << message;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendEntitySpawn(entt::entity entityID, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::EntitySpawn << entityID;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendEntityDespawn(entt::entity entityID, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::EntityDespawn << entityID;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendEntityPosition(entt::entity entityID, double x, double y, double z, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::EntityPosition << entityID << x << y << z;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendEntityRotation(entt::entity entityID, float w, float x, float y, float z, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::EntityRotation << entityID << w << x << y << z;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendEntityAnimation(entt::entity entityID, const AnimationComponent &animation, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::EntityAnimation << entityID << animation;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendEntityDrawableDef(entt::entity entityID, const DrawableDef &drawableDef, const ClientInfo *client) const {
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Network::Packet packet;
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packet << Network::Command::EntityDrawableDef << entityID << drawableDef;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::setupCallbacks() {
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m_server.setConnectionCallback([this](ClientInfo &client) {
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Network::Packet packet;
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packet << Network::Command::RegistryData;
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m_registry.serialize(packet);
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client.tcpSocket->send(packet);
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// Send already connected players to the new client
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for (auto &it : m_players) {
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Network::Packet spawnPacket;
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spawnPacket << Network::Command::PlayerSpawn << it.first;
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spawnPacket << it.second.x() << it.second.y() << it.second.z();
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client.tcpSocket->send(spawnPacket);
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}
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auto &player = m_players.addPlayer(client);
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player.setPosition(m_spawnPosition.x, m_spawnPosition.y, m_spawnPosition.z);
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// FIXME: Find a better way to give starting items
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m_scriptEngine.lua()["init"](player);
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Network::Packet invPacket;
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invPacket << Network::Command::PlayerInvUpdate << client.id;
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invPacket << player.inventory();
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client.tcpSocket->send(invPacket);
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// Send spawn packet to all clients for this player
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Network::Packet spawnPacket;
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spawnPacket << Network::Command::PlayerSpawn << client.id;
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spawnPacket << m_spawnPosition.x << m_spawnPosition.y << m_spawnPosition.z;
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m_server.sendToAllClients(spawnPacket);
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// Send entities to the client
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m_worldController.getWorld(player.dimension()).scene().sendEntities(client);
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});
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m_server.setCommandCallback(Network::Command::ClientDisconnect, [this](ClientInfo &client, Network::Packet &) {
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m_players.removePlayer(client.id);
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});
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m_server.setCommandCallback(Network::Command::ChunkRequest, [this](ClientInfo &client, Network::Packet &packet) {
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s32 cx, cy, cz;
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packet >> cx >> cy >> cz;
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getWorldForClient(client.id).sendRequestedData(client, cx, cy, cz);
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});
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m_server.setCommandCallback(Network::Command::PlayerInvUpdate, [this](ClientInfo &client, Network::Packet &packet) {
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u16 clientId;
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packet >> clientId;
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ServerPlayer *player = m_players.getPlayer(clientId);
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if (player) {
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if (clientId == client.id) {
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packet >> player->inventory();
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}
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}
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else
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gkError() << ("Failed to update inventory of player " + std::to_string(client.id) + ": Player not found").c_str();
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});
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m_server.setCommandCallback(Network::Command::PlayerPosUpdate, [this](ClientInfo &client, Network::Packet &packet) {
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double x, y, z;
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u16 clientId;
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packet >> clientId;
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packet >> x >> y >> z;
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ServerPlayer *player = m_players.getPlayer(clientId);
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if (player) {
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if (clientId == client.id)
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player->setPosition(x, y, z);
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}
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else
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gkError() << ("Failed to update position of player " + std::to_string(client.id) + ": Player not found").c_str();
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});
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m_server.setCommandCallback(Network::Command::PlayerPlaceBlock, [this](ClientInfo &client, Network::Packet &packet) {
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ServerPlayer *player = m_players.getPlayer(client.id);
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if (player) {
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s32 x, y, z;
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u32 block;
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packet >> x >> y >> z >> block;
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ServerWorld &world = getWorldForClient(client.id);
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world.setData(x, y, z, block >> 16);
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world.setBlock(x, y, z, block & 0xffff);
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m_scriptEngine.luaCore().onEvent(LuaEventType::OnBlockPlaced, glm::ivec3{x, y, z}, *player, world, client, *this);
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Network::Packet answer;
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answer << Network::Command::BlockUpdate << x << y << z << block;
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m_server.sendToAllClients(answer);
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}
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else
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gkError() << ("Failed to place block using player " + std::to_string(client.id) + ": Player not found").c_str();
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});
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m_server.setCommandCallback(Network::Command::PlayerDigBlock, [this](ClientInfo &client, Network::Packet &packet) {
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ServerPlayer *player = m_players.getPlayer(client.id);
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if (player) {
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s32 x, y, z;
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packet >> x >> y >> z;
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ServerWorld &world = getWorldForClient(client.id);
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world.onBlockDigged(x, y, z, Registry::getInstance().getBlock(world.getBlock(x, y, z)), *player);
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world.setBlock(x, y, z, 0);
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m_scriptEngine.luaCore().onEvent(LuaEventType::OnBlockDigged, glm::ivec3{x, y, z}, *player, world, client, *this);
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Network::Packet answer;
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answer << Network::Command::BlockUpdate << x << y << z << u32(0);
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m_server.sendToAllClients(answer);
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}
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else
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gkError() << ("Failed to dig block using player " + std::to_string(client.id) + ": Player not found").c_str();
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});
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m_server.setCommandCallback(Network::Command::PlayerInventory, [this](ClientInfo &client, Network::Packet &packet) {
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u16 screenWidth, screenHeight;
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u8 guiScale;
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packet >> screenWidth >> screenHeight >> guiScale;
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sol::unsafe_function func = m_scriptEngine.lua()["show_inventory"];
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try {
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func(client, screenWidth, screenHeight, guiScale);
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}
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catch (const sol::error &error) {
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gkError() << "Failed to send inventory GUI: " << error.what();
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}
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});
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m_server.setCommandCallback(Network::Command::PlayerCreativeWindow, [this](ClientInfo &client, Network::Packet &packet) {
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u16 screenWidth, screenHeight;
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u8 guiScale;
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packet >> screenWidth >> screenHeight >> guiScale;
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sol::unsafe_function func = m_scriptEngine.lua()["show_creative_window"];
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try {
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func(client, screenWidth, screenHeight, guiScale);
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}
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catch (const sol::error &error) {
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gkError() << "Failed to send creative window GUI: " << error.what();
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}
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});
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m_server.setCommandCallback(Network::Command::BlockActivated, [this](ClientInfo &client, Network::Packet &packet) {
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ServerPlayer *player = m_players.getPlayer(client.id);
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if (player) {
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s32 x, y, z;
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u16 screenWidth, screenHeight;
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u8 guiScale;
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packet >> x >> y >> z >> screenWidth >> screenHeight >> guiScale;
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ServerWorld &world = getWorldForClient(client.id);
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u16 id = world.getBlock(x, y, z);
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ServerBlock &block = (ServerBlock &)(m_registry.getBlock(id));
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bool hasBeenActivated = block.onBlockActivated({x, y, z}, *player, world, client, *this, screenWidth, screenHeight, guiScale);
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if (hasBeenActivated)
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m_scriptEngine.luaCore().onEvent(LuaEventType::OnBlockActivated, glm::ivec3{x, y, z}, block, *player, world, client, *this);
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}
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else
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gkError() << ("Failed to activate block using player " + std::to_string(client.id) + ": Player not found").c_str();
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});
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m_server.setCommandCallback(Network::Command::BlockInvUpdate, [this](ClientInfo &client, Network::Packet &packet) {
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gk::Vector3<s32> pos;
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packet >> pos.x >> pos.y >> pos.z;
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BlockData *data = getWorldForClient(client.id).getBlockData(pos.x, pos.y, pos.z);
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if (data)
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packet >> data->inventory;
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else
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gkError() << "BlockInvUpdate: No block data found at" << pos.x << pos.y << pos.z;
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});
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m_server.setCommandCallback(Network::Command::BlockDataUpdate, [this](ClientInfo &client, Network::Packet &packet) {
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gk::Vector3<s32> pos;
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packet >> pos.x >> pos.y >> pos.z;
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BlockData *data = getWorldForClient(client.id).getBlockData(pos.x, pos.y, pos.z);
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if (data) {
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packet >> data->meta >> data->useAltTiles;
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}
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});
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m_server.setCommandCallback(Network::Command::ChatMessage, [this](ClientInfo &client, Network::Packet &packet) {
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u16 clientID;
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std::string message;
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packet >> clientID >> message;
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if (message[0] != '/' || (message.length() > 1 && message[1] == '/')) {
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if (message[0] == '/' && message.length() > 1 && message[1] == '/')
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sendChatMessage(clientID, message.substr(1));
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else
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sendChatMessage(clientID, message);
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}
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else {
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m_chatCommandHandler.parseCommand(message.substr(1), client);
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}
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});
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}
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void ServerCommandHandler::setPlayerPosition(u16 clientID, s32 x, s32 y, s32 z) {
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ServerPlayer *player = m_players.getPlayer(clientID);
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if (player)
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player->setPosition(x, y, z);
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else
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gkError() << ("Failed to set position for player " + std::to_string(clientID) + ": Player not found").c_str();
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}
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inline ServerWorld &ServerCommandHandler::getWorldForClient(u16 clientID) {
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ServerPlayer *player = m_players.getPlayer(clientID);
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if (!player)
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throw EXCEPTION("Player instance not found for client", clientID);
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return m_worldController.getWorld(player->dimension());
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}
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