dc8d781393
* Add SFML support besides SDL. Choose with global macro USE_SDL / USE_SFML. + Small fixes to make it compile on MinGW (with Glad instead of GLEW -> option NO_GLEW) * Add SFML support besides SDL (Part 3). Cleaned up some macros. * Add SFML support besides SDL (Part 4). Small SFML fixes. Changed Spaces->Tabs * Add SFML support besides SDL (Part 5). Cleaning up more macros + small fixes. * Port to SFML. Removed all SDL code. * Small changes * Conversion functions to/from SFML types for Vector2/3 and Color. * Removed unused SDL files * Changes for SFML port * Changes for SFML port * Fixed line endings (probably?)
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: PlayerInventoryWidget.hpp
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*
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* Description:
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*
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* Created: 27/06/2018 05:32:49
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#ifndef PLAYERINVENTORYWIDGET_HPP_
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#define PLAYERINVENTORYWIDGET_HPP_
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#include "CraftingWidget.hpp"
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class PlayerInventoryWidget : public Widget {
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public:
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PlayerInventoryWidget(Inventory &playerInventory, Widget *parent = nullptr);
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void onEvent(const sf::Event &event) override;
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void update() override;
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private:
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void draw(RenderTarget &target, RenderStates states) const override;
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Image m_background;
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Inventory m_craftingInventory{2, 2};
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CraftingWidget m_craftingWidget{m_craftingInventory, this};
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Inventory &m_playerInventory;
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InventoryWidget m_playerInventoryWidget{this};
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InventoryWidget m_hotbarInventoryWidget{this};
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MouseItemWidget m_mouseItemWidget{this};
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};
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#endif // PLAYERINVENTORYWIDGET_HPP_
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