dc8d781393
* Add SFML support besides SDL. Choose with global macro USE_SDL / USE_SFML. + Small fixes to make it compile on MinGW (with Glad instead of GLEW -> option NO_GLEW) * Add SFML support besides SDL (Part 3). Cleaned up some macros. * Add SFML support besides SDL (Part 4). Small SFML fixes. Changed Spaces->Tabs * Add SFML support besides SDL (Part 5). Cleaning up more macros + small fixes. * Port to SFML. Removed all SDL code. * Small changes * Conversion functions to/from SFML types for Vector2/3 and Color. * Removed unused SDL files * Changes for SFML port * Changes for SFML port * Fixed line endings (probably?)
57 lines
969 B
C++
57 lines
969 B
C++
/*
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* =====================================================================================
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*
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* Filename: Keyboard.hpp
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*
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* Description:
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*
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* Created: 20/12/2014 00:52:04
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#ifndef KEYBOARD_HPP_
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#define KEYBOARD_HPP_
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#include <map>
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#include <SFML/Window/Keyboard.hpp>
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#include "IntTypes.hpp"
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class Keyboard {
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public:
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enum Key {
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D,
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Q,
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S,
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W,
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X,
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Z,
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E,
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Left,
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Right,
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Up,
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Down,
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BackSpace,
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LeftShift,
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Space,
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Return,
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RightShift
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};
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static bool isKeyPressed(Key key);
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static bool isKeyPressedOnce(Key key);
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static bool isKeyPressedWithDelay(Key key, u16 delay);
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private:
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static std::map<Key, bool> pressed;
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static std::map<Key, u32> lastTimePressed;
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static std::map<Key, sf::Keyboard::Key> keysCode;
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};
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#endif // KEYBOARD_HPP_
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