48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: BlockCursor.hpp
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*
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* Description:
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*
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* Created: 14/06/2018 23:38:47
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#ifndef BLOCKCURSOR_HPP_
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#define BLOCKCURSOR_HPP_
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#include "Camera.hpp"
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#include "SDLHeaders.hpp"
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#include "World.hpp"
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class BlockCursor : public IDrawable {
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public:
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BlockCursor(Camera &camera, World &world, glm::mat4 &viewMatrix, glm::mat4 &projectionMatrix)
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: m_camera(camera), m_world(world), m_viewMatrix(viewMatrix), m_projectionMatrix(projectionMatrix) {}
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void onEvent(const SDL_Event &event);
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void update(bool useDepthBuffer);
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private:
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void draw(RenderTarget &target, RenderStates states) const override;
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float fract(float value) const;
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glm::vec4 findSelectedBlock(bool useDepthBuffer) const;
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Camera &m_camera;
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World &m_world;
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glm::mat4 &m_viewMatrix;
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glm::mat4 &m_projectionMatrix;
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// VertexBuffer m_vbo{GL_QUADS, 0, 4};
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VertexBuffer m_vbo{GL_LINES, 0, 24};
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glm::vec4 m_selectedBlock;
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};
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#endif // BLOCKCURSOR_HPP_
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