OpenMiner/source/client/network/ClientCommandHandler.cpp

354 lines
12 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include <gk/core/Debug.hpp>
#include <gk/gl/Camera.hpp>
#include <entt/entt.hpp>
#include "AnimationComponent.hpp"
#include "Client.hpp"
#include "ClientPlayer.hpp"
#include "ClientWorld.hpp"
#include "ClientCommandHandler.hpp"
#include "ConnectionErrorState.hpp"
#include "DrawableComponent.hpp"
#include "DrawableDef.hpp"
#include "LuaGUIState.hpp"
#include "NetworkComponent.hpp"
#include "PositionComponent.hpp"
#include "RotationComponent.hpp"
#include "Registry.hpp"
void ClientCommandHandler::sendPlayerInvUpdate() {
Network::Packet invPacket;
invPacket << Network::Command::PlayerInvUpdate;
invPacket << m_player.inventory();
m_client.send(invPacket);
}
void ClientCommandHandler::sendPlayerPosUpdate() {
Network::Packet packet;
packet << Network::Command::PlayerPosUpdate;
packet << m_player.x();
packet << m_player.y();
packet << m_player.z();
m_client.send(packet);
}
void ClientCommandHandler::sendPlayerRotUpdate() {
Network::Packet packet;
packet << Network::Command::PlayerRotUpdate;
packet << m_player.cameraYaw();
packet << m_player.cameraPitch();
m_client.send(packet);
}
void ClientCommandHandler::sendPlayerDigBlock(const glm::ivec4 &selectedBlock) {
Network::Packet packet;
packet << Network::Command::PlayerDigBlock
<< s32(selectedBlock.x)
<< s32(selectedBlock.y)
<< s32(selectedBlock.z);
m_client.send(packet);
}
void ClientCommandHandler::sendPlayerPlaceBlock(s32 x, s32 y, s32 z, u32 block) {
Network::Packet packet;
packet << Network::Command::PlayerPlaceBlock << x << y << z << block;
m_client.send(packet);
}
void ClientCommandHandler::sendPlayerHeldItemChanged(u8 hotbarSlot, u16 itemID) {
Network::Packet packet;
packet << Network::Command::PlayerHeldItemChanged
<< hotbarSlot << itemID;
m_client.send(packet);
}
void ClientCommandHandler::sendBlockActivated(const glm::ivec4 &selectedBlock) {
Network::Packet packet;
packet << Network::Command::BlockActivated
<< s32(selectedBlock.x)
<< s32(selectedBlock.y)
<< s32(selectedBlock.z)
<< u16(Config::screenWidth) << u16(Config::screenHeight) << u8(Config::guiScale);
m_client.send(packet);
}
void ClientCommandHandler::sendBlockInvUpdate(Inventory &inventory) {
Network::Packet packet;
packet << Network::Command::BlockInvUpdate;
packet << s32(inventory.blockPos().x) << s32(inventory.blockPos().y) << s32(inventory.blockPos().z);
packet << inventory;
m_client.send(packet);
}
void ClientCommandHandler::sendItemActivated(const glm::ivec4 &selectedBlock) {
Network::Packet packet;
packet << Network::Command::ItemActivated
<< s32(selectedBlock.x)
<< s32(selectedBlock.y)
<< s32(selectedBlock.z)
<< u16(Config::screenWidth) << u16(Config::screenHeight) << u8(Config::guiScale);
m_client.send(packet);
}
void ClientCommandHandler::sendChunkRequest(s32 chunkX, s32 chunkY, s32 chunkZ) {
Network::Packet packet;
packet << Network::Command::ChunkRequest;
packet << chunkX << chunkY << chunkZ;
m_client.send(packet);
}
void ClientCommandHandler::sendChatMessage(const std::string &message) {
Network::Packet packet;
packet << Network::Command::ChatMessage;
packet << message;
m_client.send(packet);
}
void ClientCommandHandler::sendKeyPressed(u16 keyID) {
Network::Packet packet;
packet << Network::Command::KeyPressed << keyID
<< u16(Config::screenWidth) << u16(Config::screenHeight) << u8(Config::guiScale);
m_client.send(packet);
}
template<typename ComponentType>
static void addComponentCommandCallback(Network::Command command, Client &client, ClientCommandHandler::EntityMap &entityMap, ClientWorld &world) {
client.setCommandCallback(command, [&, command](Network::Packet &packet) {
entt::entity entityID;
packet >> entityID;
auto it = entityMap.find(entityID);
if (it != entityMap.end()) {
// gkDebug() << "Received component" << Network::commandToString(command);
auto &component = world.scene().registry().get_or_emplace<ComponentType>(it->second);
component.deserialize(packet);
}
else
gkError() << Network::commandToString(command) + ": Entity ID" << std::underlying_type_t<entt::entity>(entityID) << "is invalid";
});
}
void ClientCommandHandler::setupCallbacks() {
m_client.setCommandCallback(Network::Command::ClientDisconnect, [this](Network::Packet &packet) {
u16 clientID;
packet >> clientID;
auto it = m_playerBoxes.find(clientID);
if (it != m_playerBoxes.end()) {
m_client.addPlayer(m_playerBoxes.at(clientID));
m_playerBoxes.erase(it);
}
});
m_client.setCommandCallback(Network::Command::ServerClosed, [this](Network::Packet &packet) {
std::string message;
packet >> message;
gk::ApplicationStateStack::getInstance().clear();
gk::ApplicationStateStack::getInstance().push<ConnectionErrorState>(message, m_client.serverAddress().toString(), m_client.serverPort(), nullptr);
});
m_client.setCommandCallback(Network::Command::RegistryData, [this](Network::Packet &packet) {
// FIXME: This is a quick fix for concurrency between client and server in singleplayer
if (!m_isSingleplayer)
Registry::getInstance().deserialize(packet);
m_isRegistryInitialized = true;
});
m_client.setCommandCallback(Network::Command::ChunkData, [this](Network::Packet &packet) {
m_world.receiveChunkData(packet);
});
m_client.setCommandCallback(Network::Command::BlockUpdate, [this](Network::Packet &packet) {
s32 x, y, z;
u32 block;
packet >> x >> y >> z >> block;
m_world.setBlock(x, y, z, block);
m_world.setData(x, y, z, block >> 16);
});
m_client.setCommandCallback(Network::Command::PlayerInvUpdate, [this](Network::Packet &packet) {
u16 clientId;
packet >> clientId;
if (clientId == m_client.id())
packet >> m_player.inventory();
else
packet >> m_playerBoxes.at(clientId).inventory();
});
m_client.setCommandCallback(Network::Command::PlayerPosUpdate, [this](Network::Packet &packet) {
double x, y, z;
u16 clientId;
bool isTeleportation;
packet >> clientId;
packet >> x >> y >> z;
packet >> isTeleportation;
if (clientId != m_client.id()) {
auto it = m_playerBoxes.find(clientId);
if (it != m_playerBoxes.end())
it->second.setPosition(x, y, z);
}
else if (isTeleportation) {
m_player.setPosition(x, y, z);
}
});
m_client.setCommandCallback(Network::Command::PlayerRotUpdate, [this](Network::Packet &packet) {
float yaw, pitch;
u16 clientId;
packet >> clientId;
packet >> yaw >> pitch;
if (clientId != m_client.id()) {
auto it = m_playerBoxes.find(clientId);
if (it != m_playerBoxes.end())
it->second.Player::setRotation(yaw, pitch);
}
});
m_client.setCommandCallback(Network::Command::PlayerSpawn, [this](Network::Packet &packet) {
u16 clientId;
gk::Vector3d pos;
u16 dimension;
std::string username;
float cameraYaw, cameraPitch;
packet >> clientId >> pos.x >> pos.y >> pos.z >> dimension
>> username >> cameraYaw >> cameraPitch;
if (clientId != m_client.id()) {
m_playerBoxes.emplace(clientId, PlayerBox{m_player.camera()});
Player &player = m_playerBoxes.at(clientId);
player.setPosition(pos.x, pos.y, pos.z);
player.setRotation(cameraYaw, cameraPitch);
player.setDimension(dimension);
player.setClientID(clientId);
player.setName(username);
m_client.addPlayer(player);
}
else {
m_player.setPosition(pos.x, pos.y, pos.z);
m_player.setRotation(cameraYaw, cameraPitch);
m_player.setDimension(dimension);
m_player.updateCamera();
}
});
m_client.setCommandCallback(Network::Command::PlayerChangeDimension, [this](Network::Packet &packet) {
u16 clientId, dimension;
s32 x, y, z;
packet >> clientId >> x >> y >> z >> dimension;
if (clientId == m_client.id()) {
m_player.setDimension(dimension);
m_player.setPosition(x, y, z);
m_world.clear();
m_world.changeDimension(dimension);
m_entityMap.clear();
}
});
m_client.setCommandCallback(Network::Command::BlockGUIData, [this](Network::Packet &packet) {
gk::ApplicationStateStack::getInstance().push<LuaGUIState>(*this, m_player, m_world, packet, &gk::ApplicationStateStack::getInstance().top());
});
m_client.setCommandCallback(Network::Command::BlockInvUpdate, [this](Network::Packet &packet) {
gk::Vector3<s32> pos;
packet >> pos.x >> pos.y >> pos.z;
BlockData *data = m_world.getBlockData(pos.x, pos.y, pos.z);
if (!data)
data = m_world.addBlockData(pos.x, pos.y, pos.z);
if (data)
packet >> data->inventory;
});
m_client.setCommandCallback(Network::Command::BlockDataUpdate, [this](Network::Packet &packet) {
gk::Vector3<s32> pos;
packet >> pos.x >> pos.y >> pos.z;
Chunk *chunk = m_world.getChunkAtBlockPos(pos.x, pos.y, pos.z);
if (chunk) {
BlockData *data = chunk->getBlockData(pos.x & (CHUNK_WIDTH - 1), pos.y & (CHUNK_DEPTH - 1), pos.z & (CHUNK_HEIGHT - 1));
if (!data)
data = m_world.addBlockData(pos.x, pos.y, pos.z);
if (data) {
bool useAltTiles;
packet >> data->meta >> useAltTiles;
if (data->useAltTiles != useAltTiles) {
chunk->setChanged(true);
data->useAltTiles = useAltTiles;
}
}
}
});
m_client.setCommandCallback(Network::Command::EntitySpawn, [this](Network::Packet &packet) {
entt::entity entityID;
packet >> entityID;
auto &registry = m_world.scene().registry();
auto it = m_entityMap.find(entityID);
if (it == m_entityMap.end()) {
entt::entity entity = registry.create();
m_entityMap.emplace(entityID, entity);
registry.emplace<NetworkComponent>(entity, entityID);
// gkDebug() << "Entity spawned:" << std::underlying_type_t<entt::entity>(entityID);
}
else if (registry.get<NetworkComponent>(it->second).entityID != entityID) {
gkError() << "EntitySpawn: Entity ID" << std::underlying_type_t<entt::entity>(entityID) << "is invalid";
}
});
m_client.setCommandCallback(Network::Command::EntityDespawn, [this](Network::Packet &packet) {
entt::entity entityID;
packet >> entityID;
auto it = m_entityMap.find(entityID);
if (it != m_entityMap.end()) {
m_world.scene().registry().destroy(it->second);
}
else
gkError() << "EntityDespawn: Entity ID" << std::underlying_type_t<entt::entity>(entityID) << "is invalid";
});
addComponentCommandCallback<PositionComponent>(Network::Command::EntityPosition, m_client, m_entityMap, m_world);
addComponentCommandCallback<RotationComponent>(Network::Command::EntityRotation, m_client, m_entityMap, m_world);
addComponentCommandCallback<AnimationComponent>(Network::Command::EntityAnimation, m_client, m_entityMap, m_world);
addComponentCommandCallback<DrawableDef>(Network::Command::EntityDrawableDef, m_client, m_entityMap, m_world);
}