OpenMiner/server/source/core/ServerApplication.cpp

65 lines
1.4 KiB
C++

/*
* =====================================================================================
*
* Filename: ServerApplication.cpp
*
* Description:
*
* Created: 09/01/2019 19:41:15
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include "ServerApplication.hpp"
using namespace std::literals::string_literals;
ServerApplication::ServerApplication(int argc, char **argv) : gk::CoreApplication(argc, argv) {
if (argc == 3 && argv[1] == "--port"s) {
m_port = std::stoi(argv[2]);
}
m_loadSDL = false;
}
void ServerApplication::init() {
gk::CoreApplication::init();
Registry::setInstance(m_registry);
m_server.init(m_port);
m_server.setRunning(true);
m_server.setGameStarted(false);
m_server.setConnectionCallback([this](Client &client) {
m_world.sendWorldData(client);
});
m_server.setCommandCallback(Network::Command::PlayerPlaceBlock, [this](sf::Packet &packet) {
s32 x, y, z;
u32 block;
packet >> x >> y >> z >> block;
m_world.setBlock(x, y, z, block);
sf::Packet answer;
answer << Network::Command::BlockUpdate << x << y << z << block;
m_server.sendToAllClients(answer);
});
}
void ServerApplication::mainLoop() {
while (m_server.isRunning()) {
m_server.handleGameEvents();
m_server.handleKeyState();
m_clock.updateGame([&] {
m_world.update();
});
m_clock.waitForNextFrame();
}
}