53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include "Skybox.hpp"
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Skybox::Skybox(gk::Camera &camera) : m_camera(camera) {
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m_shader.createProgram();
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m_shader.addShader(GL_VERTEX_SHADER, "resources/shaders/skybox.v.glsl");
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m_shader.addShader(GL_FRAGMENT_SHADER, "resources/shaders/skybox.f.glsl");
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m_shader.linkProgram();
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m_sun.setColor(gk::Color::Yellow);
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m_sun.setPosition(150, -10, -10);
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m_moon.setColor(gk::Color::White);
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m_moon.setPosition(-150, -10, -10);
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}
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void Skybox::draw(gk::RenderTarget &target, gk::RenderStates states) const {
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states.shader = &m_shader;
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// Subtract the camera position - see comment in ClientWorld::draw()
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const gk::Vector3d &cameraPosition = m_camera.getDPosition();
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states.transform.translate(cameraPosition.x, cameraPosition.y, cameraPosition.z);
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target.draw(m_sun, states);
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target.draw(m_moon, states);
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}
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