52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef SERVERSCENE_HPP_
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#define SERVERSCENE_HPP_
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#include "Scene.hpp"
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class ClientInfo;
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class CollisionController;
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class NetworkController;
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class PlayerList;
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class ServerCommandHandler;
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class ServerScene : public Scene {
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public:
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ServerScene(PlayerList &players);
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void sendEntities(const ClientInfo &client);
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void setServer(ServerCommandHandler *server);
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private:
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CollisionController *m_collisionController = nullptr;
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NetworkController *m_networkController = nullptr;
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};
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#endif // SERVERSCENE_HPP_
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