OpenMiner/include/hud/Hotbar.hpp
exilief dc8d781393 Switching from SDL to SFML (#14)
* Add SFML support besides SDL. Choose with global macro USE_SDL / USE_SFML.

+ Small fixes to make it compile on MinGW (with Glad instead of GLEW -> option NO_GLEW)

* Add SFML support besides SDL (Part 3). Cleaned up some macros.

* Add SFML support besides SDL (Part 4). Small SFML fixes. Changed Spaces->Tabs

* Add SFML support besides SDL (Part 5). Cleaning up more macros + small fixes.

* Port to SFML. Removed all SDL code.

* Small changes

* Conversion functions to/from SFML types for Vector2/3 and Color.

* Removed unused SDL files

* Changes for SFML port

* Changes for SFML port

* Fixed line endings (probably?)
2018-12-26 18:36:46 +01:00

49 lines
1023 B
C++

/*
* =====================================================================================
*
* Filename: Hotbar.hpp
*
* Description:
*
* Created: 20/06/2018 05:40:05
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef HOTBAR_HPP_
#define HOTBAR_HPP_
#include <vector>
#include <SFML/Window/Event.hpp>
#include "Inventory.hpp"
#include "ItemWidget.hpp"
class Hotbar : public Widget {
public:
Hotbar(Inventory &inventory, Widget *parent = nullptr);
void onEvent(const sf::Event &event);
void update();
int cursorPos() const { return m_cursorPos; }
u16 currentItem() const { return m_inventory.getStack(m_cursorPos, 0).item().id(); }
private:
void draw(RenderTarget &target, RenderStates states) const override;
Image m_background;
Image m_cursor;
int m_cursorPos = 0;
Inventory &m_inventory;
std::vector<ItemWidget> m_items;
};
#endif // HOTBAR_HPP_