OpenMiner/include/scene.h
2013-02-26 03:43:12 +01:00

66 lines
1.7 KiB
C++

/*---------------------------------------------------------------------------------
KubKraft
Copyright (C) 2012 Quent42340 <quent42340@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
---------------------------------------------------------------------------------*/
#ifndef SCENE_H
#define SCENE_H
typedef struct {
float x;
float y;
float z;
} vect3D;
class Scene {
public:
Scene();
~Scene();
void exec();
void manageEvents();
void animate();
void draw();
void display();
void loadTextures();
void drawField();
void lockMouse();
void unlockMouse();
Biome *findNearestBiome(float x, float y, float z);
static bool intersectionLinePlane(vect3D normal, vect3D planePoint, vect3D lineOrigPoint, vect3D directionVector, float *distance);
static bool intersectionLineCube(int cubeX, int cubeY, int cubeZ, vect3D lineOrigPoint, vect3D directionVector, float *distance, s8 *face);
static void testCubes(std::vector<Cube*> cubes);
static Player *player;
static Biome *biome;
static Cube *selectedCube;
private:
bool m_cont;
Textures m_textures;
std::vector<Biome*> m_biomes;
};
#endif // SCENE_H