66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/*---------------------------------------------------------------------------------
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KubKraft
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Copyright (C) 2012 Quent42340 <quent42340@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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---------------------------------------------------------------------------------*/
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#ifndef SCENE_H
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#define SCENE_H
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typedef struct {
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float x;
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float y;
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float z;
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} vect3D;
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class Scene {
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public:
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Scene();
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~Scene();
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void exec();
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void manageEvents();
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void animate();
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void draw();
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void display();
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void loadTextures();
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void drawField();
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void lockMouse();
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void unlockMouse();
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Biome *findNearestBiome(float x, float y, float z);
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static bool intersectionLinePlane(vect3D normal, vect3D planePoint, vect3D lineOrigPoint, vect3D directionVector, float *distance);
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static bool intersectionLineCube(int cubeX, int cubeY, int cubeZ, vect3D lineOrigPoint, vect3D directionVector, float *distance, s8 *face);
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static void testCubes(std::vector<Cube*> cubes);
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static Player *player;
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static Biome *biome;
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static Cube *selectedCube;
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private:
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bool m_cont;
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Textures m_textures;
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std::vector<Biome*> m_biomes;
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};
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#endif // SCENE_H
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