57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
/*
|
|
* =====================================================================================
|
|
*
|
|
* Filename: HUD.hpp
|
|
*
|
|
* Description:
|
|
*
|
|
* Created: 06/07/2018 13:58:33
|
|
*
|
|
* Author: Quentin Bazin, <quent42340@gmail.com>
|
|
*
|
|
* =====================================================================================
|
|
*/
|
|
#ifndef HUD_HPP_
|
|
#define HUD_HPP_
|
|
|
|
#include <gk/gl/Shader.hpp>
|
|
|
|
#include "BlockCursor.hpp"
|
|
#include "BlockInfoWidget.hpp"
|
|
#include "Crosshair.hpp"
|
|
#include "DebugOverlay.hpp"
|
|
#include "Hotbar.hpp"
|
|
|
|
class HUD : public gk::Transformable, public gk::Drawable {
|
|
public:
|
|
HUD(ClientPlayer &player, ClientWorld &world, ClientCommandHandler &client);
|
|
|
|
void setup();
|
|
|
|
void onEvent(const SDL_Event &event);
|
|
|
|
void update();
|
|
|
|
private:
|
|
void draw(gk::RenderTarget &target, gk::RenderStates states) const override;
|
|
|
|
ClientCommandHandler &m_client;
|
|
|
|
gk::Shader m_shader;
|
|
glm::mat4 m_orthoMatrix;
|
|
|
|
Hotbar m_hotbar;
|
|
|
|
BlockCursor m_blockCursor;
|
|
Crosshair m_crosshair;
|
|
|
|
DebugOverlay m_debugOverlay;
|
|
bool m_isDebugOverlayVisible = false;
|
|
|
|
BlockInfoWidget m_blockInfoWidget;
|
|
|
|
Text m_fpsText;
|
|
};
|
|
|
|
#endif // HUD_HPP_
|