OpenMiner/client/source/states/PauseMenuState.cpp

95 lines
2.3 KiB
C++

/*
* =====================================================================================
*
* Filename: PauseMenuState.cpp
*
* Description:
*
* Created: 28/06/2018 10:15:27
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include <glm/gtc/matrix_transform.hpp>
#include <gk/core/ApplicationStateStack.hpp>
#include <gk/core/Mouse.hpp>
#include "Client.hpp"
#include "Config.hpp"
#include "PauseMenuState.hpp"
#include "SettingsMenuState.hpp"
#include "TitleScreenState.hpp"
PauseMenuState::PauseMenuState(Client &client, gk::ApplicationState *parent)
: InterfaceState(parent), m_client(client)
{
gk::Mouse::setCursorGrabbed(false);
gk::Mouse::setCursorVisible(true);
gk::Mouse::resetToWindowCenter();
m_menuWidget.setScale(GUI_SCALE, GUI_SCALE, 1);
m_menuWidget.addButton("Back to Game", [this] (TextButton &) {
gk::Mouse::setCursorGrabbed(true);
gk::Mouse::setCursorVisible(false);
m_stateStack->pop();
});
m_menuWidget.addButton("Options...", [this] (TextButton &) {
m_stateStack->push<SettingsMenuState>(this);
});
m_menuWidget.addButton("Title Screen", [this] (TextButton &) {
// m_client.disconnect();
m_stateStack->clear();
m_stateStack->push<TitleScreenState>();
});
m_menuWidget.addButton("Exit", [this] (TextButton &) {
// m_client.disconnect();
while(!m_stateStack->empty())
m_stateStack->pop();
});
}
void PauseMenuState::onEvent(const SDL_Event &event) {
InterfaceState::onEvent(event);
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
if (&m_stateStack->top() != this)
m_menuWidget.onEvent(event);
}
if (&m_stateStack->top() == this) {
m_menuWidget.onEvent(event);
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE) {
gk::Mouse::setCursorGrabbed(true);
gk::Mouse::setCursorVisible(false);
gk::Mouse::resetToWindowCenter();
m_stateStack->pop();
}
}
}
void PauseMenuState::update() {
}
void PauseMenuState::draw(gk::RenderTarget &target, gk::RenderStates states) const {
if (m_parent)
target.draw(*m_parent, states);
if (&m_stateStack->top() == this) {
prepareDraw(target, states);
target.draw(m_menuWidget, states);
}
}