OpenMiner/source/gui/FurnaceWidget.cpp

75 lines
2.5 KiB
C++

/*
* =====================================================================================
*
* Filename: FurnaceWidget.cpp
*
* Description:
*
* Created: 28/06/2018 10:03:06
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include "FurnaceWidget.hpp"
FurnaceWidget::FurnaceWidget(Inventory &playerInventory, Inventory &hotbarInventory, BlockData &blockData, Widget *parent)
: Widget(176, 166, parent), m_playerInventory(playerInventory), m_hotbarInventory(hotbarInventory), m_blockData(blockData)
{
m_background.load("texture-furnace");
m_background.setClipRect(0, 0, 176, 166);
m_playerInventoryWidget.init(m_playerInventory);
m_playerInventoryWidget.setPosition(7, 83, 0);
m_hotbarInventoryWidget.init(m_hotbarInventory);
m_hotbarInventoryWidget.setPosition(7, 141, 0);
m_inputInventoryWidget.setPosition(55, 16, 0);
m_outputInventoryWidget.setPosition(115, 34, 0);
m_fuelInventoryWidget.setPosition(55, 52, 0);
}
void FurnaceWidget::onEvent(const SDL_Event &event) {
m_playerInventoryWidget.onMouseEvent(event, m_mouseItemWidget);
m_hotbarInventoryWidget.onMouseEvent(event, m_mouseItemWidget);
m_inputInventoryWidget.onMouseEvent(event, m_mouseItemWidget);
m_outputInventoryWidget.onMouseEvent(event, m_mouseItemWidget);
m_fuelInventoryWidget.onMouseEvent(event, m_mouseItemWidget);
m_mouseItemWidget.onEvent(event);
}
void FurnaceWidget::update() {
m_inputInventoryWidget.init(m_blockData.inventory, 0, 1);
m_outputInventoryWidget.init(m_blockData.inventory, 1, 1);
m_fuelInventoryWidget.init(m_blockData.inventory, 2, 1);
const ItemWidget *currentItemWidget = nullptr;
if ((currentItemWidget = m_playerInventoryWidget.currentItemWidget())
|| (currentItemWidget = m_hotbarInventoryWidget.currentItemWidget())
|| (currentItemWidget = m_inputInventoryWidget.currentItemWidget())
|| (currentItemWidget = m_outputInventoryWidget.currentItemWidget())
|| (currentItemWidget = m_fuelInventoryWidget.currentItemWidget()))
m_mouseItemWidget.update(currentItemWidget);
else
m_mouseItemWidget.update(nullptr);
}
void FurnaceWidget::draw(RenderTarget &target, RenderStates states) const {
applyTransform(states);
target.draw(m_background, states);
target.draw(m_playerInventoryWidget, states);
target.draw(m_hotbarInventoryWidget, states);
target.draw(m_inputInventoryWidget, states);
target.draw(m_outputInventoryWidget, states);
target.draw(m_fuelInventoryWidget, states);
target.draw(m_mouseItemWidget, states);
}