OpenMiner/source/player.cpp
2013-02-25 14:18:11 +01:00

80 lines
1.5 KiB
C++

#include <iostream>
#include <string>
#include <cmath>
#include <cstring>
#include <SDL/SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "init.h"
#include "types.h"
#include "player.h"
using namespace std;
Player::Player(float x, float y, float z, float angle) {
m_x = x;
m_y = y;
m_eyeheight = 0.8 + z;
m_angleH = angle;
m_angleV = 0.0f;
}
void Player::move(float distance, float direction) {
direction += m_angleH;
m_y -= distance * sin(direction * M_PI / 180.0);
m_x -= distance * cos(direction * M_PI / 180.0);
}
void Player::turnH(float angle) {
m_angleH += angle;
while(m_angleH >= 180.0f) {
m_angleH -= 360.0f;
}
while(m_angleH < -180.0f) {
m_angleH += 360.0f;
}
}
void Player::turnV(float angle) {
m_angleV += angle;
if(90.0f < m_angleV) {
m_angleV = 90.0f;
}
else if(-90.0f > m_angleV) {
m_angleV = -90.0f;
}
}
void Player::fly() {
if(m_eyeheight < 20) m_eyeheight += 0.05;
}
void Player::land() {
/*if(m_eyeheight > 0.8)*/ m_eyeheight -= 0.05;
}
void Player::watch() {
gluLookAt(
// Eye position
m_x, m_y, m_eyeheight,
// Point targeted
pointTargetedx(),
pointTargetedy(),
pointTargetedz(),
// z is the vertical
0, 0, 1);
cout << "Eyepos: (" << int(m_x) << " ; " << int(m_y) << " ; " << int(m_eyeheight) << ")" << endl;
cout << "Pt targeted: (" << int(m_x - cos(-m_angleH * RADIANS_PER_DEGREES)) << " ; " << int(m_y + sin(-m_angleH * RADIANS_PER_DEGREES)) << " ; " << int(m_eyeheight + tan(m_angleV * RADIANS_PER_DEGREES)) << ")" << endl;
}