OpenMiner/include/gl/Camera.hpp
2018-06-14 04:19:16 +02:00

65 lines
1.3 KiB
C++

/*
* =====================================================================================
*
* Filename: Camera.hpp
*
* Description:
*
* Created: 16/12/2014 12:21:03
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef CAMERA_HPP_
#define CAMERA_HPP_
#include <cmath>
#include <glm/glm.hpp>
#ifndef RADIANS_PER_DEGREES
#define RADIANS_PER_DEGREES (M_PI / 180.0f)
#endif
class Camera {
public:
Camera();
void turnH(float angle);
void turnV(float angle);
void move(float direction);
glm::mat4 processInputs();
void update();
float pointTargetedX() const { return m_x + cos(m_angleH * RADIANS_PER_DEGREES) * cos(m_angleV * RADIANS_PER_DEGREES); }
float pointTargetedY() const { return m_y + sin(m_angleV * RADIANS_PER_DEGREES); }
float pointTargetedZ() const { return m_z + sin(m_angleH * RADIANS_PER_DEGREES) * cos(m_angleV * RADIANS_PER_DEGREES) - 0.00001; }
static Camera &getInstance() {
static Camera instance;
return instance;
}
float x() const { return m_x; }
float y() const { return m_y; }
float z() const { return m_z; }
private:
glm::mat4 m_viewMatrix;
float m_x;
float m_y;
float m_z;
float m_angleH;
float m_angleV;
float m_vx;
float m_vz;
};
#endif // CAMERA_HPP_