75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include "Config.hpp"
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#include "Hotbar.hpp"
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Hotbar::Hotbar(Inventory &inventory, Widget *parent) : Widget(182, 22, parent), m_inventory(inventory) {
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m_background.load("texture-widgets");
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m_background.setClipRect(0, 0, 182, 22);
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m_background.setPosition(0, 0, 0);
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m_cursor.load("texture-widgets");
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m_cursor.setClipRect(0, 22, 24, 24);
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m_cursor.setPosition(-1, -1, 0);
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}
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void Hotbar::onEvent(const SDL_Event &event) {
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if (event.type == SDL_MOUSEWHEEL) {
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if (event.wheel.y < 0)
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m_cursorPos = (m_cursorPos + 1) % 9;
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else if (event.wheel.y > 0)
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m_cursorPos = (m_cursorPos == 0) ? 8 : m_cursorPos - 1;
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m_cursor.setPosition(-1 + 20 * m_cursorPos, -1, 0);
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}
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}
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void Hotbar::update() {
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for (u16 i = 0 ; i < 9 ; ++i) {
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if (m_items.size() <= i) {
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m_items.emplace_back(m_inventory, i, 0);
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ItemWidget &widget = m_items.back();
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widget.setPosition(5 + 20 * i - 3, 2, 0);
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}
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m_items[i].setStack(m_inventory.getStack(i, 0).item().stringID(), m_inventory.getStack(i, 0).amount());
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}
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}
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void Hotbar::draw(gk::RenderTarget &target, gk::RenderStates states) const {
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states.transform *= getTransform();
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target.draw(m_background, states);
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for (auto &it : m_items)
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target.draw(it, states);
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target.draw(m_cursor, states);
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}
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