2020-05-10 22:35:05 +02:00

84 lines
2.5 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#ifndef SERVER_HPP_
#define SERVER_HPP_
#include <functional>
#include <unordered_map>
#include <SFML/Network/SocketSelector.hpp>
#include <SFML/Network/TcpListener.hpp>
#include "Network.hpp"
#include "ServerInfo.hpp"
class Server {
using ConnectionCallback = std::function<void(ClientInfo &)>;
using CommandCallback = std::function<void(ClientInfo &, Network::Packet &packet)>;
public:
void init(u16 port = 4242);
void handleGameEvents();
void sendToAllClients(Network::Packet &packet) const;
bool isRunning() const { return m_isRunning; }
u16 port() const { return m_port; }
const ServerInfo &info() const { return m_info; }
void setRunning(bool isRunning) { m_isRunning = isRunning; }
void setSingleplayer(bool isSingleplayer) { m_isSingleplayer = isSingleplayer; }
void setConnectionCallback(const ConnectionCallback &callback) { m_connectionCallback = callback; }
void setCommandCallback(Network::Command command, const CommandCallback &callback) { m_commands[command] = callback; }
private:
void handleNewConnections();
void handleClientMessages();
void disconnectClient(ClientInfo &client);
bool m_isRunning = false;
bool m_isSingleplayer = false;
u16 m_port = 0;
ServerInfo m_info;
sf::TcpListener m_tcpListener;
sf::SocketSelector m_selector;
ConnectionCallback m_connectionCallback;
std::unordered_map<Network::Command, CommandCallback> m_commands;
};
#endif // SERVER_HPP_