84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef SERVER_HPP_
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#define SERVER_HPP_
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#include <functional>
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#include <unordered_map>
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#include <SFML/Network/SocketSelector.hpp>
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#include <SFML/Network/TcpListener.hpp>
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#include "Network.hpp"
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#include "ServerInfo.hpp"
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class Server {
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using ConnectionCallback = std::function<void(ClientInfo &)>;
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using CommandCallback = std::function<void(ClientInfo &, Network::Packet &packet)>;
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public:
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void init(u16 port = 4242);
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void handleGameEvents();
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void sendToAllClients(Network::Packet &packet) const;
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bool isRunning() const { return m_isRunning; }
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u16 port() const { return m_port; }
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const ServerInfo &info() const { return m_info; }
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void setRunning(bool isRunning) { m_isRunning = isRunning; }
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void setSingleplayer(bool isSingleplayer) { m_isSingleplayer = isSingleplayer; }
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void setConnectionCallback(const ConnectionCallback &callback) { m_connectionCallback = callback; }
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void setCommandCallback(Network::Command command, const CommandCallback &callback) { m_commands[command] = callback; }
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private:
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void handleNewConnections();
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void handleClientMessages();
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void disconnectClient(ClientInfo &client);
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bool m_isRunning = false;
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bool m_isSingleplayer = false;
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u16 m_port = 0;
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ServerInfo m_info;
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sf::TcpListener m_tcpListener;
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sf::SocketSelector m_selector;
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ConnectionCallback m_connectionCallback;
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std::unordered_map<Network::Command, CommandCallback> m_commands;
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};
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#endif // SERVER_HPP_
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