OpenMiner/source/common/world/BlockState.cpp
2020-07-10 22:43:50 +02:00

59 lines
2.1 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include "BlockState.hpp"
#include "Registry.hpp"
void BlockState::serialize(sf::Packet &packet) const {
packet << m_id << m_label << m_tiles
<< m_itemDrop << m_itemDropAmount
<< m_hardness << m_harvestRequirements
<< m_boundingBox << u8(m_drawType) << m_colorMultiplier
<< m_isOpaque << m_isLightSource
<< m_inventoryImage << m_fogDepth << m_fogColor << m_attrs;
}
void BlockState::deserialize(sf::Packet &packet) {
u8 drawType;
packet >> m_id >> m_label >> m_tiles
>> m_itemDrop >> m_itemDropAmount
>> m_hardness >> m_harvestRequirements
>> m_boundingBox >> drawType >> m_colorMultiplier
>> m_isOpaque >> m_isLightSource
>> m_inventoryImage >> m_fogDepth >> m_fogColor >> m_attrs;
m_drawType = BlockDrawType(drawType);
}
// Please update 'docs/lua-api-cpp.md' if you change this
void BlockState::initUsertype(sol::state &lua) {
lua.new_usertype<BlockState>("BlockState",
"get_item_drop", &BlockState::getItemDrop
);
}