OpenMiner/source/resource/TextureLoader.cpp
2019-01-05 19:42:18 +01:00

42 lines
1.3 KiB
C++

/*
* =====================================================================================
*
* Filename: TextureLoader.cpp
*
* Description:
*
* Created: 09/04/2018 01:38:03
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include <gk/core/XMLFile.hpp>
#include <gk/gl/OpenGL.hpp>
#include <gk/gl/Texture.hpp>
#include <gk/resource/ResourceHandler.hpp>
#include "TextureLoader.hpp"
void TextureLoader::load(const char *xmlFilename, gk::ResourceHandler &handler) {
gk::XMLFile doc(xmlFilename);
tinyxml2::XMLElement *textureElement = doc.FirstChildElement("textures").FirstChildElement("texture").ToElement();
while (textureElement) {
std::string name = textureElement->Attribute("name");
std::string path = textureElement->Attribute("path");
auto &texture = handler.add<gk::Texture>("texture-" + name);
texture.loadFromFile(path);
// gk::Texture::bind(&texture);
// glGenerateMipmap(GL_TEXTURE_2D);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 4);
// gk::Texture::bind(nullptr);
textureElement = textureElement->NextSiblingElement("texture");
}
}