OpenMiner/include/gl/Camera.hpp
2018-06-18 12:24:46 +02:00

73 lines
1.6 KiB
C++

/*
* =====================================================================================
*
* Filename: Camera.hpp
*
* Description:
*
* Created: 16/12/2014 12:21:03
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef CAMERA_HPP_
#define CAMERA_HPP_
#include <cmath>
#include <glm/glm.hpp>
#ifndef RADIANS_PER_DEGREES
#define RADIANS_PER_DEGREES (M_PI / 180.0f)
#endif
class World;
class Camera {
public:
Camera();
void turnH(float angle);
void turnV(float angle);
void move(float direction);
glm::mat4 processInputs(const World &world);
void checkCollisions(const World &world);
void update();
float pointTargetedX() const { return m_x + cos(m_angleH * RADIANS_PER_DEGREES) * cos(m_angleV * RADIANS_PER_DEGREES); }
float pointTargetedY() const { return m_y + sin(m_angleV * RADIANS_PER_DEGREES); }
float pointTargetedZ() const { return m_z + sin(m_angleH * RADIANS_PER_DEGREES) * cos(m_angleV * RADIANS_PER_DEGREES) - 0.00001; }
static Camera &getInstance() {
static Camera instance;
return instance;
}
float x() const { return m_x; }
float y() const { return m_y; }
float z() const { return m_z; }
private:
void testPoint(const World &world, glm::vec3 pos, glm::vec3 &speed);
glm::mat4 m_viewMatrix;
float m_x;
float m_y;
float m_z;
float m_angleH;
float m_angleV;
glm::vec3 m_velocity{0};
bool m_isJumping = false;
const float m_gravity = 0.001;
const float m_jumpSpeed = 0.07f;
};
#endif // CAMERA_HPP_