OpenMiner/client/source/states/ServerLoadingState.cpp
2020-01-22 09:22:47 +09:00

62 lines
1.9 KiB
C++

/*
* =====================================================================================
*
* Filename: ServerLoadingState.cpp
*
* Description:
*
* Created: 12/01/2019 21:58:21
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include <gk/core/ApplicationStateStack.hpp>
#include <gk/core/Mouse.hpp>
#include <gk/resource/ResourceHandler.hpp>
#include "Config.hpp"
#include "GameState.hpp"
#include "ServerLoadingState.hpp"
ServerLoadingState::ServerLoadingState(GameState &game) : m_game(game) {
m_shader.createProgram();
m_shader.addShader(GL_VERTEX_SHADER, "resources/shaders/basic.v.glsl");
m_shader.addShader(GL_FRAGMENT_SHADER, "resources/shaders/basic.f.glsl");
m_shader.linkProgram();
m_text.setFont(gk::ResourceHandler::getInstance().get<gk::Font>("font-default"));
m_text.setCharacterSize(8 * 6);
m_text.setString("Loading world...");
m_text.setColor(gk::Color::White);
m_text.setPosition(SCREEN_WIDTH / 2.0 - m_text.getLocalBounds().width / 2.0, 200);
m_textShadow.setFont(gk::ResourceHandler::getInstance().get<gk::Font>("font-default"));
m_textShadow.setCharacterSize(8 * 6);
m_textShadow.setString(m_text.string());
m_textShadow.setColor(gk::Color{70, 70, 70, 255});
m_textShadow.setPosition(m_text.getPosition().x + 6, m_text.getPosition().y + 6);
gk::Mouse::setCursorVisible(true);
gk::Mouse::setCursorGrabbed(false);
}
void ServerLoadingState::update() {
m_game.client().update();
if (m_isWorldSent) {
m_stateStack->pop();
gk::Mouse::setCursorVisible(false);
gk::Mouse::setCursorGrabbed(true);
}
}
void ServerLoadingState::draw(gk::RenderTarget &target, gk::RenderStates states) const {
states.shader = &m_shader;
target.setView(target.getDefaultView());
target.draw(m_textShadow, states);
target.draw(m_text, states);
}