92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef SETTINGSMENUSTATE_HPP_
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#define SETTINGSMENUSTATE_HPP_
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#include <gk/graphics/RectangleShape.hpp>
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#include "GameKey.hpp"
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#include "InterfaceState.hpp"
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#include "MenuWidget.hpp"
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struct GuiScaleChangedEvent;
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class Key;
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class SettingsMenuState : public InterfaceState {
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public:
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SettingsMenuState(gk::ApplicationState *parent = nullptr);
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void init() override;
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void onEvent(const SDL_Event &event) override;
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private:
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void onGuiScaleChanged(const GuiScaleChangedEvent &event);
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void updateWidgetPosition() override;
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void doneButtonAction();
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void addMainButtons();
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void addGameplayButtons();
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void addInterfaceButtons();
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void addGraphicsButtons();
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void addInputButtons();
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void addDebugButtons();
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TextButton &addToggleButton(const std::string &text, bool &configOption, bool worldReloadRequested = false);
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void draw(gk::RenderTarget &target, gk::RenderStates states) const override;
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gk::Image m_background{"texture-menu_background"};
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gk::RectangleShape m_filter1;
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gk::RectangleShape m_filter2;
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Text m_title;
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MenuWidget m_menuWidget;
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TextButton m_doneButton;
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u16 m_currentKey = GameKey::Undefined;
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TextButton *m_currentKeyButton = nullptr;
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Key *m_key = nullptr;
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enum class MenuState {
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Main,
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Gameplay,
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Graphics,
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Input,
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Debug
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};
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MenuState m_state = MenuState::Main;
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TextButton *m_aoButton = nullptr;
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};
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#endif // SETTINGSMENUSTATE_HPP_
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