OpenMiner/source/client/states/SettingsMenuState.hpp

92 lines
2.5 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#ifndef SETTINGSMENUSTATE_HPP_
#define SETTINGSMENUSTATE_HPP_
#include <gk/graphics/RectangleShape.hpp>
#include "GameKey.hpp"
#include "InterfaceState.hpp"
#include "MenuWidget.hpp"
struct GuiScaleChangedEvent;
class Key;
class SettingsMenuState : public InterfaceState {
public:
SettingsMenuState(gk::ApplicationState *parent = nullptr);
void init() override;
void onEvent(const SDL_Event &event) override;
private:
void onGuiScaleChanged(const GuiScaleChangedEvent &event);
void updateWidgetPosition() override;
void doneButtonAction();
void addMainButtons();
void addGameplayButtons();
void addInterfaceButtons();
void addGraphicsButtons();
void addInputButtons();
void addDebugButtons();
TextButton &addToggleButton(const std::string &text, bool &configOption, bool worldReloadRequested = false);
void draw(gk::RenderTarget &target, gk::RenderStates states) const override;
gk::Image m_background{"texture-menu_background"};
gk::RectangleShape m_filter1;
gk::RectangleShape m_filter2;
Text m_title;
MenuWidget m_menuWidget;
TextButton m_doneButton;
u16 m_currentKey = GameKey::Undefined;
TextButton *m_currentKeyButton = nullptr;
Key *m_key = nullptr;
enum class MenuState {
Main,
Gameplay,
Graphics,
Input,
Debug
};
MenuState m_state = MenuState::Main;
TextButton *m_aoButton = nullptr;
};
#endif // SETTINGSMENUSTATE_HPP_