2020-04-29 21:17:28 +02:00

83 lines
4.3 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#ifndef NETWORK_HPP_
#define NETWORK_HPP_
#include <SFML/Network/Packet.hpp>
namespace Network {
enum class Command {
// Client commands
ClientConnect = 0, // <TCP> [NetworkCommand][u16 udp port] (from Client only)
ClientDisconnect = 1, // <TCP> [NetworkCommand] (from Client only)
ClientOk = 2, // <TCP> [NetworkCommand][u16 client id][bool isSingleplayer] (from Server only)
ClientRefused = 3, // <TCP> [NetworkCommand] (from Server only)
// Input commands
KeyState = 4, // <UDP> [NetworkCommand][u32 timestamp][u16 client id][u32 keycode][bool isPressed]...
// Chunk commands
ChunkData = 5, // <TCP> [NetworkCommand][s32 cx, cy, cz][u32...] (from Server only)
ChunkRequest = 6, // <TCP> [NetworkCommand][s32 cx, cy, cz] (from Client only)
// Player commands
PlayerPlaceBlock = 7, // <TCP> [NetworkCommand][s32 x, y, z][u32 block] (from Client only)
PlayerDigBlock = 8, // <TCP> [NetworkCommand][s32 x, y, z] (from Client only)
PlayerInvUpdate = 9, // <TCP> [NetworkCommand][u16 client id][[std::string item][u16 amount][u8 x, y]...] (both) [FIXME]
PlayerPosUpdate = 10, // <TCP> [NetworkCommand][u16 client id][s32 x, y, z][bool isTeleportation] (both) // FIXME
PlayerSpawn = 11, // <TCP> [NetworkCommand][u16 client id][s32 x, y, z] (from Server only)
PlayerInventory = 12, // <TCP> [NetworkCommand][u16 screenWidth, screenHeight][u8 guiScale] (from Client only)
PlayerCreativeWindow = 13, // <TCP> [NetworkCommand][u16 screenWidth, screenHeight][u8 guiScale] (from Client only)
PlayerChangeDimension = 14, // <TCP> [NetworkCommand][u16 client id][s32 x, y, z][u16 dimension] (from Server only)
// Block commands
BlockUpdate = 15, // <TCP> [NetworkCommand][s32 x, y, z][u32 block] (from Server only)
BlockActivated = 16, // <TCP> [NetworkCommand][s32 x, y, z][u16 screenWidth, screenHeight][u8 guiScale] (from Client only)
BlockGUIData = 17, // <TCP> [NetworkCommand][LuaGUIData data] (from Server only)
BlockInvUpdate = 18, // <TCP> [NetworkCommand][s32 x, y, z][[std::string item][u16 amount][u8 x, y]...] (both) [FIXME]
BlockDataUpdate = 19, // <TCP> [NetworkCommand][s32 x, y, z][u64 data] (both) [FIXME]
// Registry commands
RegistryData = 20, // <TCP> [NetworkCommand][Block block] (from Server only)
// Chat commands
ChatMessage = 21, // <TCP> [NetworkCommand][u16 client id][std::string message] (both)
// Entity commands
EntitySpawn = 22, // <TCP> [NetworkCommand][u32 entity id] (from Server only)
EntityPosUpdate = 23, // <TCP> [NetworkCommand][u32 entity id][double x, double y, double z] (from Server only)
EntityDrawableDef = 24, // <TCP> [NetworkCommand][u32 entity id][DrawableDef def] (from Server only)
};
std::string commandToString(Command command);
}
sf::Packet &operator<<(sf::Packet &packet, Network::Command command);
sf::Packet &operator>>(sf::Packet &packet, Network::Command &command);
#endif // NETWORK_HPP_