OpenMiner/source/client/scene/RenderingController.cpp
2020-04-29 21:17:28 +02:00

59 lines
2.2 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include "DrawableDef.hpp"
#include "DrawableComponent.hpp"
#include "InventoryCube.hpp"
#include "RenderingController.hpp"
#include <gk/core/Debug.hpp>
#include <gk/core/GameClock.hpp>
#include "Registry.hpp"
void RenderingController::draw(entt::DefaultRegistry &registry, gk::RenderTarget &target, gk::RenderStates states) {
registry.view<DrawableDef>().each([&](auto entity, auto &drawableDef) {
const InventoryCubeDef &cubeDef = drawableDef.getInventoryCubeDef();
DrawableComponent &drawable = (!registry.has<DrawableComponent>())
? registry.assign<DrawableComponent>(entity)
: registry.get<DrawableComponent>(entity);
InventoryCube &cube = drawable.setDrawable<InventoryCube>(cubeDef.size, true);
cube.setOrigin(cubeDef.origin);
cube.updateVertexBuffer(Registry::getInstance().getBlockFromStringID(cubeDef.blockID));
registry.remove<DrawableDef>(entity);
});
registry.view<DrawableComponent, gk::Transformable>().each([&](auto, auto &drawable, auto &transformable) {
gk::RenderStates drawStates = states;
drawStates.transform *= transformable.getTransform();
drawable.draw(target, drawStates);
});
}