76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef CONFIG_HPP_
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#define CONFIG_HPP_
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#include <string>
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#include <gk/core/IntTypes.hpp>
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namespace Config {
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// Gameplay
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extern bool isFlyModeEnabled;
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extern bool isNoClipEnabled;
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extern u16 maxBlockReach;
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// Interface
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extern bool isBlockInfoWidgetEnabled;
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extern bool isFpsCounterEnabled;
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extern bool isHotbarVisible;
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extern bool isCrosshairVisible;
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// Graphics
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extern u16 renderDistance;
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extern u8 ambientOcclusion;
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extern bool isSmoothLightingEnabled;
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extern bool isWireframeModeEnabled;
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extern bool isFullscreenModeEnabled;
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extern bool isVerticalSyncEnabled;
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extern bool isStarRenderingEnabled;
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extern float cameraFOV;
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extern u16 screenWidth;
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extern u16 screenHeight;
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extern u8 guiScale;
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extern u8 mipmapLevels;
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// Input
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extern u8 mouseSensitivity;
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// Debug
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extern bool isChunkMinimapEnabled;
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// Other
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extern std::string defaultUsername;
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extern std::string defaultServerAddress;
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extern std::string texturePack;
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void loadConfigFromFile(const char *filename);
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void saveConfigToFile(const char *filename);
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}
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#endif // CONFIG_HPP_
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