68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
/*
|
|
* =====================================================================================
|
|
*
|
|
* Filename: ChunkBuilder.hpp
|
|
*
|
|
* Description:
|
|
*
|
|
* Created: 19/06/2018 22:26:07
|
|
*
|
|
* Author: Quentin Bazin, <quent42340@gmail.com>
|
|
*
|
|
* =====================================================================================
|
|
*/
|
|
#ifndef CHUNKBUILDER_HPP_
|
|
#define CHUNKBUILDER_HPP_
|
|
|
|
#include <array>
|
|
#include <vector>
|
|
|
|
#include <glm/matrix.hpp>
|
|
|
|
#include <gk/core/Vector3.hpp>
|
|
#include <gk/gl/Vertex.hpp>
|
|
#include <gk/gl/VertexBuffer.hpp>
|
|
|
|
class Block;
|
|
class ClientChunk;
|
|
|
|
class ChunkBuilder {
|
|
public:
|
|
static constexpr u8 layers = 3;
|
|
|
|
std::array<std::size_t, layers> buildChunk(const ClientChunk &chunk, const std::array<gk::VertexBuffer, layers> &vbo);
|
|
|
|
enum Layer {
|
|
Solid,
|
|
Liquid,
|
|
Other,
|
|
};
|
|
|
|
private:
|
|
void addFace(u8 x, u8 y, u8 z, u8 i, const ClientChunk &chunk, const Block *block, const Block *surroundingBlock);
|
|
void addCross(u8 x, u8 y, u8 z, const ClientChunk &chunk, const Block *block);
|
|
|
|
gk::Vector3i getOffsetFromVertex(u8 i, u8 j);
|
|
u8 getAmbientOcclusion(u8 x, u8 y, u8 z, u8 i, u8 j, const ClientChunk &chunk);
|
|
|
|
enum class Light {
|
|
Sun,
|
|
Torch
|
|
};
|
|
|
|
float getLightForVertex(Light light, u8 x, u8 y, u8 z, u8 i, u8 j, const ClientChunk &chunk);
|
|
|
|
std::array<std::vector<gk::Vertex>, layers> m_vertices;
|
|
|
|
enum Face {
|
|
Left,
|
|
Right,
|
|
Bottom,
|
|
Top,
|
|
Front,
|
|
Back
|
|
};
|
|
};
|
|
|
|
#endif // CHUNKBUILDER_HPP_
|