OpenMiner/source/server/core/ServerConfig.cpp
2020-05-22 20:55:17 +02:00

54 lines
1.6 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include "ServerConfig.hpp"
// Gameplay
bool ServerConfig::useItemDrops = false;
#include <gk/core/Debug.hpp>
#include <gk/core/Filesystem.hpp>
#include <sol/sol.hpp>
void ServerConfig::loadConfigFromFile(const char *file) {
if (gk::Filesystem::fileExists(file)) {
sol::state lua;
try {
lua.safe_script_file(file);
useItemDrops = lua["useItemDrops"].get_or(useItemDrops);
gkInfo() << "Config file loaded successfully";
}
catch (sol::error &e) {
gkError() << e.what();
}
}
}