41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: InterfaceState.cpp
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*
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* Description:
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*
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* Created: 08/04/2019 18:26:56
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include <glm/gtc/matrix_transform.hpp>
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#include "Config.hpp"
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#include "InterfaceState.hpp"
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InterfaceState::InterfaceState(gk::ApplicationState *parent) : gk::ApplicationState(parent) {
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m_shader.createProgram();
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m_shader.addShader(GL_VERTEX_SHADER, "resources/shaders/basic.v.glsl");
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m_shader.addShader(GL_FRAGMENT_SHADER, "resources/shaders/basic.f.glsl");
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m_shader.linkProgram();
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m_projectionMatrix = glm::ortho(0.0f, (float)SCREEN_WIDTH, (float)SCREEN_HEIGHT, 0.0f);
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// m_view.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
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// m_view.setCenter(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
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}
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void InterfaceState::prepareDraw(gk::RenderTarget &, gk::RenderStates &states) const {
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states.transform *= getTransform();
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states.shader = &m_shader;
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// states.vertexAttributes = gk::VertexAttribute::Only2d;
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states.projectionMatrix = m_projectionMatrix;
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// target.setView(m_view);
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}
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