62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef KEYBOARDHANDLER_HPP_
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#define KEYBOARDHANDLER_HPP_
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#include <map>
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#include <string>
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#include <gk/core/input/InputHandler.hpp>
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#include <gk/core/input/KeyboardUtils.hpp>
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#include "Key.hpp"
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class KeyboardHandler : public gk::InputHandler {
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public:
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KeyboardHandler();
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void loadKeysFromFile(const std::string &filename);
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void saveKeysToFile(const std::string &filename);
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bool isKeyPressed(gk::GameKey key) override;
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sf::Keyboard::Key getKeycode(gk::GameKey key) { return m_keys[key].keycode(); }
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std::string getKeyName(gk::GameKey key) { return gk::KeyboardUtils::getNameFromKey(m_keys[key].keycode()); }
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void setKeycode(gk::GameKey key, sf::Keyboard::Key keycode) { m_keys[key].setKeycode(keycode); }
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void addKey(gk::GameKey id, const std::string &name, sf::Keyboard::Key defaultKey, const std::string &stringID = "", Key *key = nullptr);
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u32 keyCount() { return m_keys.size(); }
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const std::map<gk::GameKey, Key> &keys() const { return m_keys; }
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protected:
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std::map<gk::GameKey, Key> m_keys;
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std::map<std::string, gk::GameKey> m_keysID;
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};
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#endif // KEYBOARDHANDLER_HPP_
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