OpenMiner/server/source/core/ServerApplication.cpp
2020-02-14 18:36:45 +09:00

93 lines
2.7 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include "ServerApplication.hpp"
#include "ServerBlock.hpp"
using namespace std::literals::string_literals;
ServerApplication::ServerApplication(int argc, char **argv) : gk::CoreApplication(argc, argv) {
m_loadSDL = false;
}
void ServerApplication::init() {
m_argumentParser.addArgument("port", {"-p", "--port", true});
gk::CoreApplication::init();
if (m_argumentParser.getArgument("port").isFound)
m_port = std::stoi(m_argumentParser.getArgument("port").parameter);
Registry::setInstance(m_registry);
// The id "_:air" is used in CraftingRecipe, update it there if it changes
m_registry.registerBlock<ServerBlock>({}, "_:air", "Air");
m_registry.registerItem({}, "_:air", "Air").setIsBlock(true);
m_scriptEngine.init();
// m_luaCore.setPlayer(m_player); // FIXME
m_luaCore.setWorld(m_world);
try {
m_scriptEngine.lua()["openminer"] = &m_luaCore;
m_scriptEngine.lua().safe_script_file("mods/default/init.lua");
}
catch (const sol::error &e) {
std::cerr << e.what() << std::endl;
return;
}
m_server.init(m_port);
m_server.setRunning(true);
m_serverCommandHandler.setupCallbacks();
m_world.setServer(&m_serverCommandHandler);
std::cout << "Server is running on localhost:" << m_port << std::endl;
}
void ServerApplication::update() {
m_world.update(m_players);
if (gk::GameClock::getTicks() % 1000 < 10) {
for (auto &it : m_players) {
m_serverCommandHandler.sendPlayerPosUpdate(it.first, it.second);
}
}
}
void ServerApplication::mainLoop() {
while (m_server.isRunning()) {
m_server.handleGameEvents();
m_server.handleKeyState();
m_clock.updateGame([this] {
update();
});
m_clock.waitForNextFrame();
}
}