Pedro Gimeno 4bb12c872f Precision improvements (Part 1)
Improve rendering precision by subtracting the camera position from the models' position, then temporarily setting the camera to (0, 0, 0) for rendering. This keeps GL coordinates in a low range.
2020-02-24 11:16:19 +01:00
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2020-02-24 11:16:19 +01:00