85 lines
3.6 KiB
CMake
85 lines
3.6 KiB
CMake
#------------------------------------------------------------------------------
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# Set project name
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#------------------------------------------------------------------------------
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set(PROJECT_NAME ${PROJECT_NAME}_server)
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#------------------------------------------------------------------------------
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# Get source files
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#------------------------------------------------------------------------------
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file(GLOB_RECURSE SOURCE_FILES */*.cpp ../../external/FastNoise.cpp)
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file(GLOB_RECURSE HEADER_FILES *.hpp ../common/*.hpp)
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include_directories(../../external ../../external/entt/single_include)
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foreach(HEADER_FILE ${HEADER_FILES})
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get_filename_component(HEADER_DIRECTORY ${HEADER_FILE} DIRECTORY)
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include_directories(${HEADER_DIRECTORY})
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endforeach(HEADER_FILE)
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#------------------------------------------------------------------------------
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# Add executables
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#------------------------------------------------------------------------------
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add_library(${PROJECT_NAME}_lib STATIC ${SOURCE_FILES})
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add_executable(${PROJECT_NAME} main.cpp)
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add_dependencies(${PROJECT_NAME}_lib ${CMAKE_PROJECT_NAME}_common)
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add_dependencies(${PROJECT_NAME} ${PROJECT_NAME}_lib)
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#------------------------------------------------------------------------------
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# Compiler flags
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#------------------------------------------------------------------------------
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if (NOT MSVC)
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target_compile_options(${PROJECT_NAME}_lib PRIVATE "$<$<CONFIG:DEBUG>:${DEBUG_GCC_FLAGS}>")
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target_compile_options(${PROJECT_NAME}_lib PRIVATE "$<$<CONFIG:RELEASE>:${RELEASE_GCC_FLAGS}>")
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target_compile_options(${PROJECT_NAME}_lib PRIVATE "$<$<CONFIG:RELWITHDEBINFO>:${RELWITHDEB_GCC_FLAGS}>")
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target_compile_options(${PROJECT_NAME} PRIVATE "$<$<CONFIG:DEBUG>:${DEBUG_GCC_FLAGS}>")
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target_compile_options(${PROJECT_NAME} PRIVATE "$<$<CONFIG:RELEASE>:${RELEASE_GCC_FLAGS}>")
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target_compile_options(${PROJECT_NAME} PRIVATE "$<$<CONFIG:RELWITHDEBINFO>:${RELWITHDEB_GCC_FLAGS}>")
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endif ()
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target_compile_options(${PROJECT_NAME}_lib PRIVATE -DDEBUG_ENABLED)
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target_compile_options(${PROJECT_NAME}_lib PRIVATE -DGLM_FORCE_RADIANS)
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target_compile_options(${PROJECT_NAME}_lib PRIVATE -DSOL_CHECK_ARGUMENTS -DSOL_PRINT_ERRORS=0)
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target_compile_options(${PROJECT_NAME} PRIVATE -DDEBUG_ENABLED)
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target_compile_options(${PROJECT_NAME} PRIVATE -DGLM_FORCE_RADIANS)
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target_compile_options(${PROJECT_NAME} PRIVATE -DSOL_CHECK_ARGUMENTS -DSOL_PRINT_ERRORS=0)
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if(MINGW)
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target_link_options(${PROJECT_NAME}_lib PRIVATE -static-libstdc++ -static-libgcc -mconsole)
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target_link_options(${PROJECT_NAME} PRIVATE -static-libstdc++ -static-libgcc -mconsole)
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endif()
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# target_compile_options(${PROJECT_NAME}_lib PRIVATE -pg)
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# target_compile_options(${PROJECT_NAME} PRIVATE -pg)
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# target_link_options(${PROJECT_NAME}_lib PRIVATE -pg)
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# target_link_options(${PROJECT_NAME} PRIVATE -pg)
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#------------------------------------------------------------------------------
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# Link options
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#------------------------------------------------------------------------------
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if (UNIX)
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set (UNIX_LIBS -ldl)
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endif ()
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target_link_libraries(${PROJECT_NAME}_lib sfml-system sfml-network)
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target_link_libraries(${PROJECT_NAME}
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${PROJECT_NAME}_lib
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${CMAKE_PROJECT_NAME}_common
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${OPENGL_LIBRARIES}
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${SDL2_LIBRARIES}
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${SDL2_IMAGE_LIBRARIES}
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${SDL2_MIXER_LIBRARIES}
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${SDL2_TTF_LIBRARIES}
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${TINYXML2_LIBRARIES}
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${GLEW_LIBRARIES}
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${LUA_LIBRARIES}
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sfml-system
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sfml-network
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gamekit
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${UNIX_LIBS})
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