OpenMiner/source/common/core/GameTime.hpp
Quentin Bazin 30e3ae2054 [ChatCommandHandler] '/time <add|set>' command added.
[CelestialObject|Skybox] Moon changes its phase everyday.
2020-07-17 19:58:45 +02:00

71 lines
2.3 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#ifndef GAMETIME_HPP_
#define GAMETIME_HPP_
#include <gk/graphics/Color.hpp>
class Sky;
class GameTime {
public:
static constexpr float daySpeed = 1.f;
static constexpr u32 dayLength = 24000;
static constexpr u32 dayStartOffset = 3000;
// Note: These 3 functions are only needed in the client
static float getCurrentTime(float offset = 0.f, float speed = 1.f);
static float getSunlightIntensityFromTime(float time);
static gk::Color getSkyColorFromTime(const Sky &sky, float time);
static void incrementTicks() { ++s_ticks; updateTpsCounter(); }
static void setTicks(u64 ticks) { s_ticks = ticks; updateTpsCounter(); }
static u16 getTicksPerSecond() { return s_ticksPerSecond; }
static u64 getTicks() { return s_ticks; }
static u32 getCurrentDay() {
return (s_ticks + dayStartOffset + 3000.f) / 1000.f / 24 + 1;
}
static u8 getCurrentHour() {
return u64((s_ticks + dayStartOffset + 3000.f) / 1000.f) % 24;
}
static u8 getCurrentMinute() {
return u64((s_ticks + dayStartOffset + 3000.f) / 1000.f * 60.0f) % 60;
}
private:
static void updateTpsCounter();
static u64 s_ticks;
static u16 s_ticksPerSecond;
};
#endif // GAMETIME_HPP_