182 lines
4.7 KiB
C++
182 lines
4.7 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: LuaGUIState.cpp
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*
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* Description:
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*
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* Created: 07/01/2019 00:48:31
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include <glm/gtc/matrix_transform.hpp>
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#include <gk/core/ApplicationStateStack.hpp>
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#include <gk/core/Debug.hpp>
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#include <gk/core/Mouse.hpp>
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#include <gk/graphics/Color.hpp>
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#include "ClientPlayer.hpp"
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#include "ClientWorld.hpp"
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#include "Config.hpp"
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#include "FurnaceWidget.hpp"
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#include "InventoryWidget.hpp"
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#include "LuaGUIState.hpp"
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#include "Network.hpp"
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#include "Player.hpp"
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#include "TextButton.hpp"
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LuaGUIState::LuaGUIState(ClientCommandHandler &client, ClientPlayer &player, ClientWorld &world, sf::Packet &packet, gk::ApplicationState *parent)
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: InterfaceState(parent), m_client(client)
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{
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gk::Mouse::setCursorGrabbed(false);
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gk::Mouse::setCursorVisible(true);
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gk::Mouse::resetToWindowCenter();
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m_mainWidget.setScale(GUI_SCALE, GUI_SCALE);
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while (!packet.endOfPacket())
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loadGUI(player, world, packet);
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}
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void LuaGUIState::onEvent(const SDL_Event &event) {
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InterfaceState::onEvent(event);
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE) {
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gk::Mouse::setCursorGrabbed(true);
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gk::Mouse::setCursorVisible(false);
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gk::Mouse::resetToWindowCenter();
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m_stateStack->pop();
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}
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for (auto &it : m_widgets)
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it->onEvent(event);
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for (auto &it : m_inventoryWidgets)
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it.onMouseEvent(event, m_mouseItemWidget, false);
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for (auto &it : m_craftingWidgets)
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it.onMouseEvent(event, m_mouseItemWidget);
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m_mouseItemWidget.onEvent(event);
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}
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void LuaGUIState::update() {
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if (m_parent)
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m_parent->update();
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for (auto &it : m_widgets)
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it->update();
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for (auto &it : m_craftingWidgets) {
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it.update();
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}
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const ItemWidget *currentItemWidget = nullptr;
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for (auto &it : m_inventoryWidgets) {
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if (!currentItemWidget)
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currentItemWidget = it.currentItemWidget();
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}
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for (auto &it : m_craftingWidgets) {
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if (!currentItemWidget)
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currentItemWidget = it.currentItemWidget();
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}
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m_mouseItemWidget.update(currentItemWidget);
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}
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void LuaGUIState::draw(gk::RenderTarget &target, gk::RenderStates states) const {
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if (m_parent)
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target.draw(*m_parent, states);
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prepareDraw(target, states);
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states.transform *= m_mainWidget.getTransform();
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states.viewMatrix = gk::Transform::Identity;
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for (auto &it : m_drawables)
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target.draw(*it, states);
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for (auto &it : m_widgets)
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target.draw(*it, states);
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for (auto &it : m_inventoryWidgets)
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target.draw(it, states);
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for (auto &it : m_craftingWidgets)
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target.draw(it, states);
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target.draw(m_mouseItemWidget, states);
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}
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void LuaGUIState::loadGUI(ClientPlayer &player, ClientWorld &world, sf::Packet &packet) {
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u8 type;
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std::string name;
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float x, y;
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packet >> type >> name >> x >> y;
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if (type == 0) {
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std::string texture;
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gk::FloatRect clipRect;
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packet >> texture >> clipRect.x >> clipRect.y >> clipRect.width >> clipRect.height;
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auto *image = new gk::Image(texture);
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image->setPosition(x, y);
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image->setClipRect(clipRect.x, clipRect.y, clipRect.width, clipRect.height);
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m_drawables.emplace_back(image);
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}
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else if (type == 1) {
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std::string text;
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packet >> text;
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auto *button = new TextButton(&m_mainWidget);
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button->setPosition(x, y);
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// button->setCallback(it.on_click);
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button->setText(text);
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m_widgets.emplace_back(button);
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}
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else if (type == 2) {
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std::string playerName, inventory;
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float width, height;
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u16 offset, count;
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packet >> playerName >> inventory >> width >> height >> offset >> count;
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m_inventoryWidgets.emplace_back(m_client, &m_mainWidget);
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auto &inventoryWidget = m_inventoryWidgets.back();
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inventoryWidget.setPosition(x, y);
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inventoryWidget.init(player.inventory(), offset, count);
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}
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else if (type == 3) {
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gk::Vector3i block;
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u16 offset, count;
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packet >> block.x >> block.y >> block.z >> offset >> count;
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BlockData *data = world.getBlockData(block.x, block.y, block.z);
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if (data) {
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m_craftingWidgets.emplace_back(m_client, data->inventory, &m_mainWidget);
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auto &craftingWidget = m_craftingWidgets.back();
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craftingWidget.setPosition(x, y);
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}
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else {
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DEBUG("ERROR: No inventory found at", block.x, block.y, block.z);
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}
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}
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else if (type == 4) {
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gk::Vector3i block;
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packet >> block.x >> block.y >> block.z;
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BlockData *data = world.getBlockData(block.x, block.y, block.z);
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if (data) {
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auto *furnaceWidget = new FurnaceWidget(m_client, m_mouseItemWidget, player.inventory(), *data, &m_mainWidget);
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furnaceWidget->setPosition(x, y);
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m_widgets.emplace_back(furnaceWidget);
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}
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else {
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DEBUG("ERROR: No inventory found at", block.x, block.y, block.z);
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}
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}
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}
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