113 lines
3.3 KiB
C++
113 lines
3.3 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef SERVERWORLD_HPP_
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#define SERVERWORLD_HPP_
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#include <unordered_map>
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#include "ServerChunk.hpp"
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#include "ServerScene.hpp"
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#include "TerrainGenerator.hpp"
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#include "World.hpp"
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namespace gk {
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class GameClock;
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}
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class ClientInfo;
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class Dimension;
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class PlayerList;
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class ServerCommandHandler;
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class ServerPlayer;
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class ServerWorld : public World {
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using ChunkMap = std::unordered_map<gk::Vector3i, std::unique_ptr<ServerChunk>>;
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public:
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ServerWorld(PlayerList &players, const Dimension &dimension, gk::GameClock &clock, s32 seed);
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void update(bool doTick);
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void updatePlayerChunks(ServerPlayer &player, s32 cx, s32 cy, s32 cz);
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void createChunkNeighbours(ServerChunk &chunk);
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ServerChunk &getOrCreateChunk(s32 cx, s32 cy, s32 cz);
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Chunk *getChunk(int cx, int cy, int cz) const override;
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bool generateChunk(ServerChunk &chunk);
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const PlayerList &players() const { return m_players; }
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const Dimension &dimension() const { return m_dimension; }
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const ChunkMap &chunks() const { return m_chunks; }
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Heightmap &heightmap() { return m_heightmap; }
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TerrainGenerator &terrainGenerator() { return m_terrainGenerator; }
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ServerScene &scene() { return m_scene; }
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ServerCommandHandler *server() const { return m_server; }
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void setServer(ServerCommandHandler *server) { m_server = server; m_scene.setServer(server); }
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s32 seed() const { return m_seed; }
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void setSeed(s32 seed) { m_seed = seed; m_terrainGenerator.setSeed(seed); m_heightmap.setSeed(seed); }
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static void initUsertype(sol::state &lua);
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private:
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void processSendRequests();
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PlayerList &m_players;
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const Dimension &m_dimension;
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ChunkMap m_chunks;
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Heightmap m_heightmap;
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TerrainGenerator m_terrainGenerator;
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ServerCommandHandler *m_server = nullptr;
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gk::GameClock &m_clock;
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ServerScene m_scene;
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s32 m_seed = 0;
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struct ChunkSendRequest {
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ChunkSendRequest(const gk::Vector3i &chunkPos_, ServerPlayer &player_, u64 timestamp_)
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: chunkPos(chunkPos_), player(player_), timestamp(timestamp_) {}
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gk::Vector3i chunkPos;
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ServerPlayer &player;
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u64 timestamp;
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};
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std::queue<ChunkSendRequest> m_chunkSendRequestQueue;
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};
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#endif // SERVERWORLD_HPP_
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