OpenMiner/source/client/world/ChunkBuilder.hpp
2020-07-31 19:27:28 +02:00

85 lines
2.6 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#ifndef CHUNKBUILDER_HPP_
#define CHUNKBUILDER_HPP_
#include <array>
#include <vector>
#include <glm/matrix.hpp>
#include <gk/core/Vector3.hpp>
#include <gk/gl/VertexBuffer.hpp>
#include "Vertex.hpp"
class BlockState;
class ClientChunk;
class TextureAtlas;
class ChunkBuilder {
public:
ChunkBuilder(TextureAtlas &textureAtlas) : m_textureAtlas(textureAtlas) {}
static constexpr u8 layers = 5;
std::array<std::size_t, layers> buildChunk(const ClientChunk &chunk, const std::array<gk::VertexBuffer, layers> &vbo);
enum Layer {
Solid,
NoMipMap,
Flora,
Glass,
Liquid,
};
private:
void addCube(s8f x, s8f y, s8f z, const ClientChunk &chunk, const BlockState &blockState, u16 blockParam);
void addCubeFace(s8f x, s8f y, s8f z, s8f f, const ClientChunk &chunk, const BlockState &blockState,
const gk::Vector3i &normal, const glm::vec3 *const vertexPos[4],
const gk::Vector3i *const neighbourOfs[4]);
void addCross(s8f x, s8f y, s8f z, const ClientChunk &chunk, const BlockState &blockState);
enum class Light {
Sun,
Torch
};
u8 getAmbientOcclusion(s8f x, s8f y, s8f z, const gk::Vector3i &offset,
const gk::Vector3i &normal, const ClientChunk &chunk);
u8 getLightForVertex(Light light, s8f x, s8f y, s8f z, const gk::Vector3i &offset,
const gk::Vector3i &normal, const ClientChunk &chunk);
std::array<std::vector<Vertex>, layers> m_vertices;
TextureAtlas &m_textureAtlas;
};
#endif // CHUNKBUILDER_HPP_