2018-07-06 15:11:09 +02:00

49 lines
1.1 KiB
C++

/*
* =====================================================================================
*
* Filename: HUD.hpp
*
* Description:
*
* Created: 06/07/2018 13:58:33
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef HUD_HPP_
#define HUD_HPP_
#include "BlockCursor.hpp"
#include "BlockInfoWidget.hpp"
#include "Crosshair.hpp"
#include "DebugOverlay.hpp"
#include "Hotbar.hpp"
class HUD : public Transformable, public IDrawable {
public:
HUD(Camera &camera, Player &player, World &world, glm::mat4 &viewMatrix, glm::mat4 &projectionMatrix);
void onEvent(const SDL_Event &event);
void update();
private:
void draw(RenderTarget &target, RenderStates states) const override;
Shader m_shader;
Hotbar m_hotbar;
glm::vec4 m_selectedBlock{0, 0, 0, -1};
BlockCursor m_blockCursor;
Crosshair m_crosshair;
DebugOverlay m_debugOverlay;
bool m_isDebugOverlayVisible = false;
BlockInfoWidget m_blockInfoWidget;
};
#endif // HUD_HPP_