60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: BlockCursor.hpp
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*
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* Description:
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*
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* Created: 14/06/2018 23:38:47
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#ifndef BLOCKCURSOR_HPP_
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#define BLOCKCURSOR_HPP_
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#include "Camera.hpp"
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#include "Inventory.hpp"
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#include "SDLHeaders.hpp"
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#include "Player.hpp"
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#include "World.hpp"
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class Hotbar;
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class BlockCursor : public IDrawable {
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public:
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BlockCursor(Camera &camera, Player &player, World &world, glm::mat4 &viewMatrix, glm::mat4 &projectionMatrix)
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: m_camera(camera), m_player(player), m_world(world), m_viewMatrix(viewMatrix), m_projectionMatrix(projectionMatrix) {}
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void onEvent(const SDL_Event &event, const Hotbar &hotbar);
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void update(const Hotbar &hotbar, bool useDepthBuffer);
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const Block *currentBlock() const { return m_currentBlock; }
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private:
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void updateVertexBuffer(const Block &block);
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void updateAnimationVertexBuffer(const Block &block, int animationPos = -1);
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void draw(RenderTarget &target, RenderStates states) const override;
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float fract(float value) const;
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glm::vec4 findSelectedBlock(bool useDepthBuffer) const;
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Camera &m_camera;
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Player &m_player;
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World &m_world;
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glm::mat4 &m_viewMatrix;
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glm::mat4 &m_projectionMatrix;
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VertexBuffer m_vbo;
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VertexBuffer m_animationVBO;
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unsigned int m_animationStart = 0;
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glm::vec4 m_selectedBlock{0, 0, 0, 0};
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const Block *m_currentBlock = nullptr;
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};
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#endif // BLOCKCURSOR_HPP_
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