OpenMiner/source/client/states/SettingsMenuState.cpp
2020-03-30 03:02:22 +02:00

258 lines
8.6 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include <glm/gtc/matrix_transform.hpp>
#include <algorithm>
#include <gk/core/input/GamePad.hpp>
#include <gk/core/input/KeyboardHandler.hpp>
#include <gk/core/ApplicationStateStack.hpp>
#include <gk/core/Debug.hpp>
#include <gk/core/EventHandler.hpp>
#include <gk/core/Mouse.hpp>
#include "Config.hpp"
#include "Events.hpp"
#include "SettingsMenuState.hpp"
#include "World.hpp"
SettingsMenuState::SettingsMenuState(gk::ApplicationState *parent) : InterfaceState(parent) {
m_menuWidget.setScale(Config::guiScale, Config::guiScale, 1);
m_doneButton.setScale(Config::guiScale, Config::guiScale, 1);
m_doneButton.setText("Done");
m_doneButton.setCallback([this] (TextButton &) {
doneButtonAction();
});
updateDoneButtonPosition();
addMainButtons();
}
void SettingsMenuState::init() {
m_eventHandler->addListener<GuiScaleChangedEvent>(&SettingsMenuState::onGuiScaleChanged, this);
}
void SettingsMenuState::onEvent(const SDL_Event &event) {
InterfaceState::onEvent(event);
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
updateDoneButtonPosition();
if (&m_stateStack->top() != this)
m_menuWidget.onEvent(event);
}
if (!m_stateStack->empty() && &m_stateStack->top() == this) {
m_menuWidget.onEvent(event);
m_doneButton.onEvent(event);
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE) {
doneButtonAction();
}
else if (m_currentKeyButton && event.type == SDL_KEYDOWN) {
gk::KeyboardHandler *keyboardHandler = (gk::KeyboardHandler *)gk::GamePad::getInputHandler();
keyboardHandler->setKeycode(m_currentKey, event.key.keysym.sym);
m_currentKeyButton->setText(m_currentKeyButton->text() + keyboardHandler->getKeyName(m_currentKey));
m_currentKeyButton = nullptr;
}
}
}
void SettingsMenuState::onGuiScaleChanged(const GuiScaleChangedEvent &event) {
m_menuWidget.setScale(event.guiScale, event.guiScale);
m_doneButton.setScale(event.guiScale, event.guiScale);
updateDoneButtonPosition();
m_menuWidget.onGuiScaleChanged(event);
}
void SettingsMenuState::updateDoneButtonPosition() {
m_doneButton.setPosition(Config::screenWidth / 2.0f - m_doneButton.getGlobalBounds().sizeX / 2.0f, Config::screenHeight * 0.75);
}
void SettingsMenuState::doneButtonAction() {
if (m_state != MenuState::Main) {
m_state = MenuState::Main;
addMainButtons();
} else {
m_stateStack->pop();
}
}
void SettingsMenuState::addMainButtons() {
m_menuWidget.reset(1, 8);
m_menuWidget.addButton("Gameplay...", [this] (TextButton &) {
m_state = MenuState::Gameplay;
addGameplayButtons();
});
m_menuWidget.addButton("Interface...", [this] (TextButton &) {
m_state = MenuState::Gameplay;
addInterfaceButtons();
});
m_menuWidget.addButton("Graphics...", [this] (TextButton &) {
m_state = MenuState::Graphics;
addGraphicsButtons();
});
m_menuWidget.addButton("Input...", [this] (TextButton &) {
m_state = MenuState::Input;
addInputButtons();
});
}
void SettingsMenuState::addGameplayButtons() {
m_menuWidget.reset(1, 8);
addToggleButton("Fly Mode", Config::isFlyModeEnabled, false);
addToggleButton("No Clip", Config::isNoClipEnabled, false);
}
void SettingsMenuState::addInterfaceButtons() {
m_menuWidget.reset(1, 8);
addToggleButton("Show block info", Config::isBlockInfoWidgetEnabled, false);
addToggleButton("Show FPS counter", Config::isFpsCounterEnabled, false);
addToggleButton("Show hotbar", Config::isHotbarVisible, false);
addToggleButton("Show crosshair", Config::isCrosshairVisible, false);
}
void SettingsMenuState::addGraphicsButtons() {
m_menuWidget.reset(2, 8);
m_menuWidget.addButton("Render Distance: " + std::to_string(Config::renderDistance), [] (TextButton &button) {
Config::renderDistance = std::max(4, (Config::renderDistance + 2) % 16);
button.setText("Render Distance: " + std::to_string(Config::renderDistance));
World::isReloadRequested = true;
});
addToggleButton("Wireframe Mode", Config::isWireframeModeEnabled, false);
addToggleButton("Torch Smooth Lighting", Config::isTorchSmoothLightingEnabled, true);
addToggleButton("Sun Smooth Lighting", Config::isSunSmoothLightingEnabled, true);
addToggleButton("Ambient Occlusion", Config::isAmbientOcclusionEnabled, true);
m_menuWidget.addButton("GUI Scale: " + std::to_string(Config::guiScale), [this] (TextButton &button) {
Config::guiScale = 1 + (Config::guiScale + 1) % 3;
button.setText("GUI Scale: " + std::to_string(Config::guiScale));
m_eventHandler->emplaceEvent<GuiScaleChangedEvent>(Config::guiScale);
});
addToggleButton("Fullscreen", Config::isFullscreenModeEnabled, false);
m_menuWidget.addButton("Resolution: " + std::to_string(Config::screenWidth) + "x" + std::to_string(Config::screenHeight), [] (TextButton &button) {
if (Config::isFullscreenModeEnabled) return;
// FIXME: Find a better way to do this
if (Config::screenWidth == 1600 && Config::screenHeight == 1050) {
Config::screenWidth = 1280;
Config::screenHeight = 720;
}
else if (Config::screenWidth == 1280 && Config::screenHeight == 720) {
Config::screenWidth = 1920;
Config::screenHeight = 1080;
}
else {
Config::screenWidth = 1600;
Config::screenHeight = 1050;
}
button.setText("Resolution: " + std::to_string(Config::screenWidth) + "x" + std::to_string(Config::screenHeight));
});
addToggleButton("Use VSync", Config::isVerticalSyncEnabled, false);
m_menuWidget.addButton("Mipmap Levels: " + std::to_string(Config::mipmapLevels), [] (TextButton &button) {
Config::mipmapLevels = (Config::mipmapLevels + 1) % 5;
button.setText("Mipmap Levels: " + std::to_string(Config::mipmapLevels));
});
}
void SettingsMenuState::addInputButtons() {
std::vector<std::pair<u8, std::string>> keys = {
{GameKey::Up, "Forward"},
{GameKey::Left, "Left"},
{GameKey::Down, "Back"},
{GameKey::Right, "Right"},
{GameKey::Jump, "Jump"},
{GameKey::Fly, "Jetpack"},
{GameKey::Sneak, "Sneak"},
{GameKey::Sprint, "Sprint"},
// {GameKey::Dig, "Dig"},
// {GameKey::Use, "Use"},
{GameKey::Inventory, "Inventory"},
{GameKey::CreativeWindow, "Creative window"},
{GameKey::Chat, "Chat"},
{GameKey::Command, "Command"},
};
m_menuWidget.reset(2, 8);
gk::KeyboardHandler *keyboardHandler = (gk::KeyboardHandler *)gk::GamePad::getInputHandler();
for (auto &it : keys) {
m_menuWidget.addButton(it.second + ": " + keyboardHandler->getKeyName(it.first), [this, it] (TextButton &button) {
button.setText(it.second + ": ");
m_currentKey = it.first;
m_currentKeyButton = &button;
});
}
m_menuWidget.addButton("Mouse sensitivity: " + std::to_string(Config::mouseSensitivity), [] (TextButton &button) {
Config::mouseSensitivity = std::max(2, (Config::mouseSensitivity + 2) % 14);
button.setText("Mouse sensitivity: " + std::to_string(Config::mouseSensitivity));
});
}
TextButton &SettingsMenuState::addToggleButton(const std::string &text, bool &configOption, bool worldReloadRequested) {
return m_menuWidget.addButton(text + ": " + (configOption ? "ON" : "OFF"), [=, &configOption] (TextButton &button) {
configOption = !configOption;
button.setText(text + ": " + (configOption ? "ON" : "OFF"));
if (worldReloadRequested)
World::isReloadRequested = true;
});
}
void SettingsMenuState::draw(gk::RenderTarget &target, gk::RenderStates states) const {
if (m_parent)
target.draw(*m_parent, states);
prepareDraw(target, states);
target.draw(m_menuWidget, states);
target.draw(m_doneButton, states);
target.disableView();
}