OpenMiner/include/gui/SpriteAnimation.hpp

59 lines
1.3 KiB
C++

/*
* =====================================================================================
*
* Filename: SpriteAnimation.hpp
*
* Description:
*
* Created: 25/01/2018 04:07:17
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef SPRITEANIMATION_HPP_
#define SPRITEANIMATION_HPP_
#include <vector>
#include "Timer.hpp"
class SpriteAnimation {
public:
SpriteAnimation(u16 delay, bool isRepeated = true)
: m_delay(delay), m_isRepeated(isRepeated) {}
void reset(u16 frameID = 0);
void start();
void stop();
void play();
void addFrame(u16 frameID) { m_frames.emplace_back(frameID); }
u16 getFrame(u16 frameID) const;
u16 currentFrame() const;
u16 displayedFramesAmount() const;
bool isPlaying() const { return m_timer.isStarted() && !m_isPaused; }
bool isFinished() const { return displayedFramesAmount() >= m_frames.size(); }
u32 size() const { return m_frames.size(); }
u16 delay() const { return m_delay; }
void setRepeated(bool isRepeated) { m_isRepeated = isRepeated; }
private:
std::vector<u16> m_frames;
Timer m_timer;
u16 m_delay = 0;
bool m_isPaused = false;
bool m_isRepeated = true;
};
#endif // SPRITEANIMATION_HPP_